Your Top 10 Games This Last Gen
Since it's coming to a close soon I think it's the best time for a Top 10 list. Here's mine:
-Left 4 Dead: So many great memories. I enjoyed the sequel a lot but some of the gameplay changes fudged up the games pacing and atmosphere.
-Bulletstorm: I initially passed this over because the commercials made it look like Gears of War with dick jokes. Bought it later down the line when it dropped to around $15 most places and experienced one of the most over-the-top, fun FPS games I've ever played.
-Modern Warfare 2: A lot of people hate this one but it's honestly my favorite. Map design is God-tier and in my opinion the janky sometimes broken nature of the game it so memorably chaotic.
-Crysis 2: One of the most thoroughly satisfying single-player campaigns I've ever gone through. It's a very unpopular opinion but I think this is a drastic improvement over the first game which I personally couldn't stand.
-Condemned: Criminal Origins: Probably the scariest game this last gen and yes I do rank it over Amnesia. The scary factor in Amnesia takes a nosedive in it's last act while in Condemned one of it's most memorable parts (the farmhouse) is one of the last places you visit. Sequel had it's moments but like Amnesia it took a nosedive in the last third of the game.
-Fallout 3: Yes, New Vegas had the better story and characters and gameplay but you know what it didn't have? Atmosphere, something Fallout 3 has in spades. I've always considered it a psuedo survival horror game because it's atmosphere is so unrelentingly grim. To me, all the gameplay improvements in the world won't help you if your game world is boring, which the Mojave was unfortunately.
-Bioshock: I go on and on about how greatly improved the sequel was but at the end of the day it was such a better experience than the sequel because before we'd never played anything like it. It's one of the few single-player only games I've gone through multiple times. Of course going back to it after player with the silky-smooth controls of it's sequels is like going from
-Borderlands: Yet another case of me enjoying the first game despite the second having the better gameplay which is what I value above all else when it comes to games. My reason this time? The story, or lack of one. I really don't have too much of a problem with BL2's story, it's just that at times it seems to be trying way too hard and it just becomes distracting. I much prefered BL1's bare-bones approach to story. Also the revolver designs were better in the first game.
-The Last of Us: In a lot of ways this is the zombie game I've always wanted. Fast zombies, limited resources, great open level design that encourages exploration, and lots of tension and suspense. Game gets bonus points for having a badass, non-stereotypical gay character.
-Demon's Souls: The only game on my list that doesn't have any guns. Still greatly prefer this over Dark Souls because A) I prefer the hub-based world, B) The atmosphere was better, and C) My character doesn't look like a burnt pizza 90% of the game.
Honorable Mentions: Dead Space 2, Max Payne 3, Halo: Reach, Killzone 3, Dishonored, Elder Scrolls V: Skyrim, Alan Wake, Uncharted 3, a bunch of other games I'm probably forgetting.
Uncharted: Drake's Fortune: I still prefer the original Uncharted over the sequels. I enjoyed the plot a bit more in this game and the original game really felt like it was Indiana Jones 4 if Indiana Jones 4 didn't suck.
Call of Duty 4: Modern Warfare: COD4 was the game that catapulted COD into the super exploited franchise it is today. But damn, COD4 was such a damn good game. It's multiplayer was a big simpler compared to previous COD games, but it worked, and it as less of a Killstreakpocalypse than the later games. Map design was also fantastic in this game (Sorry Gravy, COD4>MW2). In my opinion this was also the last COD game to have a legitimately fantastic single player campaign.
Demon's Souls/Dark Souls: I'm going to put both games together given how similar they are. I think the Souls games was the best new thing to come out of this franchise, and it's the thing I always bring up any time someone says Japan is out of touch with game design. These games are fantastic action RPGs with a great unique twist on multiplayer, and call back to the days when video games were punishing.
Metal Gear Rising: Revengeance: This game kind of renewed my love for video games. I've been awfully cynical about things this generation, and Revengeance was the right game at the right time for me. It was in a genre I loved, it had addictive gameplay, great music, and it had the appropriate amount of absurdity to it. I put almost as many hours into Revengeance as I did Dark Souls, that should say something.
Minecraft: Given differing tastes in games, my friends and I don't really have too many games we play together in mass anymore. Minecraft is one of those games that brings all of my friends together, and it's probably the most time I've sunk into a single game all generation.
Vanquish: Probably the best shooter gameplay for a third-person-shooter this generation. It takes Uncharted's gameplay and cranks it up to 11. Platinum became one of my favorite devs this gen.
Devil May Cry 4: Say what you will about the second half of the game, what you can't take away from it is that DMC4 has the most solid gameplay engine for an action game possibly ever.
League of Legends: Yeah, there will be the arguments that DOTA II is better or that League's community is horrible. But the actual game itself I find pretty addicting. I will say that League is definitely better off being played with friends and not randoms.
Fight Night Round 4: I don't even like real boxing that much. But Fight Night Round 4 was crazily fun to play. I especially had fun making myself as a boxer in that game, and watching a lanky-by-comparison version of me go toe to toe against Mike Tyson. Ever want to see what you look like if you call a boxer a sissy? There you go.
Max Payne 3: This was my 2012 GOTY. It had pretty great story telling, nice music, and amazing gameplay. Easily the best gun mechanics out of the Max Payne trilogy. I like to call this game the ultimate Bruce Willis simulator.
Last edited by Sephzilla; 09-06-2013 at 08:39 AM.
This is something I've been asking myself for a month now. I should really set down a good list.
Enslaved: Odyssey to the West
Such a sleeper hit due to it's strong characters. While the combat may be tedious, the upgrade system lacking, and the over-used post-apocalyptic setting, the characters Monkey and Tripp take this game to a whole new level beyond game mechanics. From the dialogue, voice acting, and animations, there are small touches everywhere that makes their chemistry really shine throughout the game. The fact that the developers were given the green light on a sequel even after poor sales just shows how strong of a game it was. Shame the developers decided to go fuck up the DMC series with that god awful reboot rather than make another amazing game.
Another sleeper hit, I find. The reason it's as good as it is can be summed up in one word - atmosphere. From the general post-apocalyptic setting, it brings in it's own unique flavour to the mix. Ammunition is currency. Every bullet you fire costs you money, and money isn't easy to earn. Ammunition for the most part is of really cheap makeshift quality as well, so it's hardly effective in combat, and the few proper rounds of ammunition you find are worth a lot, so you always think "Is this shot worth it?"
Beat 'Em Ups are one of my favourite genres thanks to the 16-bit era. Final Fight, Dungeons & Dragons, Knights of the Round, Turtles in Time, and the all mighty Streets of Rage are some key games in my childhood. Sadly beat 'em ups have seemed to have just disappeared in the 3D world. Then along comes Madworld, an M-rated exclusive published by Sega for the Nintendo Wii? That alone was worth my money. Madworld is a 3D beat 'em up, but instead of getting points for how many enemies you kill, you get scored on how you kill them. Sure you can just cut 'em in half with your wrist-mounted chainsaw, but why not shove them through a tire first to keep their arms down, then puncture their face with a steel post, pick 'em up, and throw them infront of an incoming train? That's what I call style! While that alone may get old, between the crazy amount of executions you can perform to groggy opponents, to using weapons found around the environments, or even the environments themselves, the ways you can kill feel endless.
Not to mention this game has some of the most badass boss fights in any game, a kick ass soundtrack, and the entire game is presented in a Sin City-esque style.
Madworld held the title of "My favourite game this generation" for years, until the next game on this list out.
The Legend of Zelda: Skyward Sword
Anyone who knows me, or has seen my tattoos knows it's obvious that I love this series. Now I'll admit, I was against Skyward Sword before it came out. From information given before release, there appeared to be a few missing things. No mention of the Master Sword, or the Triforce, or even The King of Evil. Not to mention how much of a raging phaggit Ghirahim is. I was expecting a lackluster experience, fighting an antagonist I care nothing for. Without spoiling anything though, I was blown away by how great the game was, by how well Nintendo handled Ghirahim, and I have to admit, his fights were some of the best not only in the game, but in the series.
Now this game has a few glaring flaws, such as revisiting past areas, and fighting the same boss 3 times (Seriously). Also, the last boss fight is a complete fucking joke, and the biggest missed opportunity in the series to date. I'd love to rant on the last fight alone, but I shall not spoil it.
Even with those flaws, the game looks, feels and controls like...I don't even know. No game has felt this good to control. This is how Twilight Princess should have played like, and if TP played even half as good as Skyward Sword, the Wiimote would have been handled so much better by 3rd party developers.
So when it's all said and done, despite the flaws, I actually rate this as my 3rd favourite in the series.
Team Fortress 2
I can't be bothered to think of why I love this game as much as I do. I don't even collect hats, and I've only ever had 4 Keys (Never bought). But I'll just let this picture do the talking for me.
Yup, almost 1,200 hours.
I'll add more as I think of them.
Ten best games of this console generation, huh? Hmm.
10.) Dragon's Crown
Really, I know this just came out, but it stands head-and-shoulders above a lot of games released this generation. It's a mashup of some of the best in modern videogame mechanics as well as classic design sensibilities. It also proves that 2D art has a significant place in the current landscape, and should not be ignored as a design decision. If anything, more studios should look at how Vanillaware made 2D work for them, and take notes on how to create better looking, better playing games.
9.) Castle Crashers
It already seems like a giant beat-'em-up-fest already, huh? Well, the fact remains that The Behemoth made one of the best, most fun multiplayer jaunts this side of Power Stone. I sunk far more hours into this game than I should have - and that's got a lot to do with the fact that unlocking characters took way, way too long. But, even with all of that, sharing weapons, sharing pet collections, it all felt very community-oriented in the best possible way.
8.) Halo: Reach
Another game where I sunk far more time into it than I rightfully should have. Bungie's last ride proved to be the untimate swan song for the series - a campaign that played out like The Empire Strikes Back, multiplayer that did everything that Halo 3 / ODST did, just better...it was a complete package. And it was a fitting end of an era.
I picked this game up for the Halo 3 beta. What I did not know was that the game I would get for that beta would provide me with more fun than the pack-in beta would. Crackdown did a lot of shit right - character progression, co-op fun, superhuman power, effective 3rd-person targeting, so many things that you were left with an amazing place for a sequel to jump from. It's a pity that the sequel merely jumped in place.
6.) The Last Of Us
Everything you do in this game, gameplay-wise, you've done before. Multiple times, in fact. Maybe even in better ways in other games. But the story that was presented here haunts me to this day. There are themes and scenes in this game that are burned into my mind for the rest of my life. It's the only time on this list a story will be strong enough to carry a game with mediocre mechanics into my generation's top ten, so that should say a lot about my appraisal of the narrative. Also, as a side note, this game is fucking gorgeous. It's the high-bar for visuals on PS3.
5.) Batman: Arkham City
Finally, a licensed superhero game that nails what being that superhero is all about. From the detective tech used in investigations, to the toys employed, to the combat, the counters, the finishers, the stealth, the flight, the everything - you are the bat. And Rocksteady needs to be commended for making this happen correctly not just once, but twice. Every other studio looking to make a game based on a superhero should really take careful notes from how they did that character justice, and then not only made the player adequately feel like they were that character, but enrich that experience by using the world of Gotham City to its largest advantage. I mean, just look at how all the villains were used. Really intelligent design.
There's not much else that can be said about this game. I included it because it made a mechanic that forced the player to think differently, and was a first-person-shooter that required the player to use a gun that didn't kill, because the real weapon was your wits. Not many other studios have the balls to think up a completely different box.
3.) Tatsunoko Vs. Capcom
Never in a million years did I think I'd see a game come out where I could pit Ryu and Chun-Li against members of Kagaku Ninjatai Gatchaman. I saw it, got hype, and then got sad because I knew we'd never see it here. Then, I was proven wrong, and the licensing gods that be made it so. It wasn't the best game ever made, but it was hella fun - moreso than MvC3, in my opinion. And I'd love to see them take another crack at it, perhaps for a Gainax Vs. Capcom or perhaps a Madhouse Vs. Capcom. I dunno. I just think it opens all kinds of doors, and that's not a bad thing - especially when licensing it internationally means opening so many doors in the background that most players never realize the kind of work that went into securing the possibility, never mind the actual release itself.
2.) Metal Gear Rising: Revengeance
When this generation first started out we saw teasers for Metal Gear Solid 4, and saw when Raiden, the oft-hated pretty-boy Milhouse of the franchise, made his glorious return as the new Cyborg Ninja. This was a moment made of sheer hype, as the cutscenes that showed him single-handedly laying waste to everything Snake was unable to face alone, even if he were in his prime. Sadly, he was not a playable character until Revengeance, a game that played like it should have been called Metal Gearonetta May Cry. The action had depth, the combat crushing and unforgiving, only allowing ultimate victory to be attained by those who put time into mastering the combat systems. It was a game built for skill, and the world is a much better place for it.
1.) Street Fighter 4
On its own, it resurrected more than a flatlining franchise, it resurrected an entire genre. Love it or hate it, you must realize, respect and acknowledge what it represented to fighting games, their fans and the competitive scene. It brought old players back into the fold, and invited new players into a world that demanded the law that skill meant everything, and that tier lists were bullshit if the right character was in the hands of the right player. It has never been a better time to be a fighting game player, and Street Fighter 4 must take the lion's share of credit and then some for making it happen.
10. Super Meat Boy
8. Team Fortress 2
7. Mass Effect 2
6. Call of Duty: Modern Warfare 2
5. Left 4 Dead
4. Might & Magic: Clash of Heroes
2. Borderlands 2
1. Rock Band (series)
[Level 6: Robot]
1. Demon's Souls - Absolutely the most in-depth and atmospheric game I played last gen. This game changed the way I view videogames as a whole. The only other game that I've played that left such an impact on me like Demon's Souls did was Ocarina Of Time way back when. It's just such an amazing feat, how a game with barely any dialog or cut scenes can explain everything that is happening around you with simple visual story telling. The story is never spoon fed to you, if you want know more about this beautiful but darkened world, you must dig deep and find the answers to your questions yourself; zero hand holding, which is one of the many reasons why I love the game so much.
Combat is another amazing aspect of Demon's Souls. Simple to learn hard to master, get to cocky and you will find yourself at the respawn point desperately trying to fight your way back to the 50,000 souls you just lost because you thought you where the ''man.'' As punishing as the combat may be, it's always fair, and when dying (which you will) it's nobodies fault but yours. The game teaches you these things through failing time and time again, it teaches you how to play whether you like it or not. Which is something that, in my opinion has been painfully missing from modern videogames, but that is a subject for another time.
Another thing that Demon's Souls nailed was its innovative online system. While the game is heavily single player focused you never feel alone. Demon's Souls unique online system lets players interact with each other with simple yet in-depth messages, which can either guide a player to victory, or trick them -- sending them straight to their death. Then we also have the summoning feature which lets other players join the summoners game and help him clear a dungeon or boss with simple Jolly-Cooperation! On the flip side to said option is the invading feature, while in human form there's a chance that another player can invade your game as a red phantom, trying to restore his or herself by killing you and taking your souls!
All of these elements combine together and make Demon's Souls one of the most interesting and time consuming games I have played this generation. Ugh and the music, so good. I need to shut up now because to be honest I can go on for days about this game.
2. Fallout 3 - Ah yes! The buggy but amazing Fallout 3! I had never heard about the Fallout franchise until this fantastic game - made by one of my favorite studios shoved a trailer in my face. I was instantly hooked with it's post-apocalyptic setting, but with a spin I'd never expect. I fell in love right away with its funny and quirky dialog options. The game is overly violent but in such a hilarious way, insanely over the top, which made me fall for the game all the more. What made it even more amazing was them throwing you into a huge open world playground, telling you basically -- GO NUTS! I spent over 300 hours in the Fallout 3 world, and don't regret not one second of it. Absolutely a game that I like to revisit every year or so just for nostalgia's sake. Eagerly awaiting Fallout 4 like a junky that needs a fix!
3. Bioshock Infinite - What a fucking roller coaster ride this game was. Great story, fantastic lead character (voiced by favorite voice actor Troy Baker) also great supporting character Elizabeth. I think we can all agree that this game had one of the most mind fuck endings to date? Another thing I loved was the combat, which I've heard a lot of complaints about. I never understood why, I thought the combat felt great, fast paced with strategic elements thrown into the mix. Either way I loved this game.
4. Tales Of Vesperia - Oh boy did I love this game! This is another one of those titles that I sank 100+ hours into. The combat in Tales games are simply unmatched. Of course I'm also a sucker for the amazing art style they have in just about all their games. Simply put - a master piece in the RPG realm if you ask me personally!
5. Dark Souls - This is a no-brainer if you read my first pick. It's a bit lower on the list though, simply because for me it wasn't as good as Demon's Souls. Still a fantastic game in its own right and I am dying for Dark Souls II!
6. Red Dead Redemption - RockStar hit it out of the ball park with this one. They took a small break from the big city and hookers and gave us an interesting story based on the wild west. Safe to say, they did a marvelous job with the title. Was I the only one who teared up at the end? I mean I didn't cry or anything, you know, just like choked up a bit -- no really I didn't cry!
7. Tales Of Graces: F - If you couldn't tell by now I'm a pretty huge fan of the Tales series. This Tales game in particular stood out the most to me because of its amazing story and characters. In my opinion this Tales game is up there with Symphonia which to me is the best game in the series. I pored my heart and soul into Graces with over 200+ hours, and loved every second of it. A game I will easily remember 10 years from now.
8. Deus Ex: Human Revolution - Yet another game I never knew had a prior installment. I instantly got hooked with its futuristic cyberpunk style. Another FPS game with awesome RPG elements thrown in to enhance the quality of play tenfold! At first I thought it was going to be your run of the mil stealth shooter mix, but I proven wrong. How bout them boss battle huh guys?! Anyone? No?
9. Catherine - This one caught me by surprise. I'm a huge Atlus fan, so when I heard this was coming to PS3 I jumped on it right away! I'm not a big fan of platformers but I do like me some puzzle games, and this being a mixture of the two -- I had to give it a go. I fell in love with it right away, mainly because I'm a sucker for that crispy cell-shaded anime look. The game is also very funny and following the main characters story is a blast!
That being said, I'm still waiting for Persona 5 on PS3! I'm looking at YOU Atlus!
10. Dragon Age: Origins - Morgana... that is all.
Last edited by King Zelos; 09-06-2013 at 09:53 PM.
[Level 5: Mech]
I have to say this took me a little by surprise. I love the game though. My favourite in the series. Granted, it was my first, and the only "real" DMC game I've ever finished. But from the general opinion people seem to have about the game, especially DMC fans, I wouldn't have expected it to be named as one of the best of the generation for most people.
Originally Posted by Sephzilla
I can't think of my own list from the top of my head. Usually I hate the idea of doing lists like this anyway. One reason simply being there are series I really like which I can't really pick a single game from. To me they're more of a single ongoing experience that just gets updated every so often. But top 10 of a generation is an interesting one. I'll come back later once I've thought about it some more.
It's probably the weakest entry in my Top 10, but considering the amount of hours dumped into Bloody Palace for the gameplay alone I felt obligated to include it.
Originally Posted by Scrustle
I looked at the top ten as what stuck out to you most this past gen, not necessarily what was THE BEST.
I mean, Crackdown is not the best. By far. But I had a hell of a lot of fun with it, so much so that I find myself thinking of the game quite a lot. Skills for kills, Agent. Skills for kills.
[Level 5: Mech]
Well with DMC4 I always thought the impression most people had of it was that it was sitting in the shadow of DMC3. Not really anything to do with how good it is, but just how much impact it had on people. It could never really live up to what came before to many people.
But with that said, I did some thinking and came up with a quick list of my own. So in no particular order:
Devil May Cry 4
Thinking about it made me realise that the game actually had a pretty big impact on me. As I said before, it was the first game in the series I played and the one I still have by far the most affinity for. It was also one of the first games of that genre I ever played, so I was still being blown away simply by the fact that a game like this even existed. It took me until only relatively recently to properly get in to the genre at large, but in doing so I've also gone back to this game and I still find it really brilliant. I love the way the game handles, the way it's designed, and just the whole atmosphere and tone to it. As DMC3 may have painted some people's views of the genre after it, DMC4 did the same for me.
This game really deserves the reputation it has. It does such a great job of presenting a brilliant narrative, and weaving it in to the world and gameplay seamlessly. It isn't just a good story because of the characters and writing either. It's smart and gives you so much to think about if you dig deeper. It's also a pretty damn well designed game. One of the things I appreciate most in games is good kinaesthetic design, and this game does it so well. It feels so fun to shoot and use all the crazy plasmid powers. The guns have a great sense of impact and you can do so many interesting things with plasmid powers. And let's not forget the great aesthetic the game has, which encompases everything in the game, and has so much style to it. A pretty unique style too. You hardly ever see art deco in games, and Bioshock put a really cool twist on that.
I was intending to only put this as an honourable mention along with Bioshock, since I like it so much for many of the same reasons, as well as the fact that I'm not really that keen on the FPS genre. But I just couldn't think of anything to replace it with and to just brush it aside for. It's far too good. Again, it's a great example of a story in a game. While it's perhaps not delivered in such a genius way as Bioshock, the tone of it is pitch perfect. And that pitch is pitch black. It has an overwhelming sense of foreboding despair through the entire game, but also an almost frightening feeling of empowerment. Starbreeze did such a fantastic job of really putting you in Jackie's shoes. Making you feel what he feels, and creating a world that feels very real, despite having a lot of unrealistic qualities to it.
The Elder Scrolls IV: Oblivion
While I had played Morrowind before, Oblivion was the TES game I fell in love with. For me it really nailed the feeling of getting lost in a fantasy world. Forgetting it was just a game and believing that Tamriel is a real place. I never grew tired of exploring every little facet of that world and spent so much time in it. It felt like home after a while. Meeting all the characters and immersing myself in the lore, and building up a character that actually meant something to me was just a joy. I've had a bunch of fun with Skyrim too, but it was never quite the same. It came close, but Oblivion is just special to me. A feeling that I don't think can ever be recaptured.
I was hooked on the idea of this strange experiment right from the beginning. It was such an original idea and everything about it was so fresh. Actually playing the game did more or less deliver on those promises too. They did a great job of nailing that sense of "flow" of parkour. Not that I would personally know what doing that stuff would be like, but how everything came together made for something really special. The first-person perspective mixed with the visual and audio cues on a perfect run across the rooftops was sublime. That is of course, when things did come together. There were a lot of moments of the game where that wasn't the case, but when it did happen it made the frustrating parts so much worth it. That combined with the wonderful soundtrack and the gorgeous aesthetic of stark whites and intense primary colours just added even more to the experience. So much so I actually find the idea of first-person parkour being done in any other way kind of off-putting. That is the way it should be done.
Although I've never really been a fan of any kind of platformer, and I'm not really a big fan of indie games (I like them but don't often go out of my way to play them), Braid really opened my eyes to what kind of other experiences could be had with the advent of the ease of access to downloadable/indie games this generation. I'd never played anything quite like it, and all the different ways the time rewind mechanic is used is so ingenious. It made me think of games in a way I'd never thought of them before, both in what a game could be, and how I think in order to play them. Again, it's an utterly gorgeous game. Love the visuals, and the music is so fantastic. They do a great job of creating a kind of dreamlike feel to the game.
No More Heroes
This is the first on my list where I'd rather be able to include multiple games in the series, but when it comes down to it the original is the one that means the most to me. Before this game I hadn't really heard of Suda51. I knew he existed and that he made some weird game called Killer7 which I didn't know anything else about, but I didn't really know who he was or what his games were really like. But when I saw No More Heroes it easily caught my attention. It's just so damn cool. It has so much style to it, but also a sense of self-parody as well. Yet it still maintains a genuine feeling of untouchable coolness to it. I love the crazy world and characters, and I actually really like how it plays too. Although the combat is really simple, it's still damn fun. It's another game which does kinaesthetics really well. It makes mashing that A button and tearing through endless enemies so satisfying. While the sequel did this better, it's still great in the first.
There are other aspects I prefer in the first too. The characters and story itself seem to be much more fleshed out. Bosses feel like real people, and when you see Travis exchanging words with them you get a really good impression of who they are, and insight in to Travis himself too. The sequel doesn't really seem to have that. I also miss the open world structure from the first too.
This game is more or less the ultimate arcade racer, let alone the ultimate Burnout game. The Burnout series has always been the king of arcade racers, and the first in the series was actually the first game to get me in to racing games in general. Paradise built on everything the series had done so far and refined it so perfectly. Cars felt amazing to drive, the damage modelling was better than ever, and the soundtrack was great. It even included the original songs from the first two games! And to top it off, all of this was put in a fantastic open world sandbox. Never a dull moment with that game. Always something to do. Online was damn fun as well. Even with arcade racers, sometimes creating variations on objectives can be a bit tough in the racing genre, but this game did a good job of keeping things mixed up. There are only so many variants you can put on "drive as fast as you can", but in Paradise there was so much more. Endless hours of fun.
This is another one where I'd rather be able to put both games on here. But if I could pick only one it has to be the sequel. It did what the first did and expanded upon it. It didn't do that particularly gracefully, but the increase in scope was much appreciated. But I love everything that these games are about. I love Zelda games, so it was great to see another series seriously try to do their own take on that style of gameplay. I also love DMC and similar action games, so I really like that they have that as an element to the gameplay too. Mixing those two gameplay styles together just makes it all the more delicious. The art style of the series is also fantastic. It's so bold and colourful. It stands out quite a lot, and visually I find it very pleasing. It's got a strong and unique sense of style to it.
The reason I pick the sequel isn't just because of the aforementioned expanded scope though. It's also how much more they fleshed out the world. The original always left me wanting more. Not just of the gameplay, but of the setting. I couldn't help but feel that keeping that aesthetic and those characters on Earth limited them. With the sequel you got to really explore what the rest of that world looked like. Really brought out the potential of the art style. The sequel is by no means perfect though. So I really hope that the series does get to continue, and in the right hands. It's got so much more potential yet to realise.
Forza Motorsport 3
If I was numbering these then this would be number 1, without a doubt. But this is yet another game, even more than the others, that I wish I could include the whole series along with. I love them so much that they've more or less defined how I play games this past generation. I adore how the cars feel to drive. I never get tired of playing around with it. But I think out of all the games in the series so far, this is the one that had the most impact. It was a huge improvement over its predecessor, and in the period that I was playing it I got way in to the online community. I've always, and still am, quite heavily in to it, but during the era of this game it was on another level. I was pretty much constantly online with friends on Forza 3. Mostly just messing around drifting. That's always what I've spent most of my time doing in the games, but during that time I was in a pretty close group that were doing it all the time.
Because I was doing it so much I went more heavily in to other features of the game too. Spent a huge amount of time painting cars, and I even made a bunch of montage videos. I spent hours tuning cars too, but that's something I still do. But doing it back then felt different. Now I do it mostly for my own satisfaction, but back then I also did it because it was more of a group activity. We used to love showing off our creations to each other and sharing them around. There was a great feeling of camaraderie. The online community for the series still has a lot of that, if you want to take the initiative to join in, but for me Forza 3 was the heyday of that.
There are other games I'd like to mention but I don't really think I could have put them on the list for one reason or another. Games like Metal Gear Rising and Bayonetta for example. But with those games I've only played them relatively recently. I don't feel like I've had enough time with them to be able to say how much impact they've had across a whole console generation. Then there are other games like Muramasa, Grid, and Test Drive Unlimited. I love them, and they have had an impact, but not quite as much impact as others. Or rather that I haven't spent as much time with them for them to be worthy, even though I've had them for years.
Last edited by Scrustle; 09-07-2013 at 05:38 AM.
It almost made my list. ALMOST. Problem is, it didn't quite stick for me. It's one of those games I treasure, but it didn't hold its adhesion for whatever reason.
Originally Posted by BrowneyeWinkin
[Level 4: Cyborg]
I love reading people gush about their favourite games, I think its part of what made Chad’s Memory Card articles so great, just taking an impactful moment out of a game and talking about it for a while.
In no particular order...
The Mass Effect trilogy
Each game has its share of problems but that world they built, and the characters that inhabit it are just on their own level. And for reasons I won’t get into here the series will probably be the only games that let you carry over saves, the protagonist, and decisions that matter.
NieR is not a happy game, but it’s bittersweet and beautiful in its pursuit of making you feel like shit. Others game task you with the moral decision of saving the world or ruling it, NeiR asks if you want to tell children that you couldn’t find their mother, or that she died....while abandoning them to run off with some guy. Throw on top of that some great characters, a New Game+ that completely turns the story on its head, and probably the best soundtrack of the generation.
You guy have covered that pretty well already.
A war game that takes an optimistic perspective on humans, but as far as I know is still the only game that addresses the realities of war such as concentration camps and the ethics of nuclear weapons (spoiler alert: they’re bad)
Spec Ops: The Line
Spec Ops isn’t the tightest game ever but it’s something I think everyone should play, especially at the price it’s going for now. It uses some really simple methods that I can’t believe every game isn’t following, characters getting more and more dishevelled and canned animations and voice clips get increasingly aggressive and violent as time goes on. It’s a videogame about videogames and what we do in them, and handles that about 10x better than Far Cry 3, even the casting of Nolan North seems meta.
Fallout: New Vegas
Absolutely terrible broken buggy mess of a game, still has more than enough charm and character to win me over.
Probably what I’d consider this gen’s only comedy game, or at least, this gen’s only funny comedy game. At least until the South Park: The Stick of Truth comes out.
Metal Gear Rising: Revengeance
Any Platinum game could go here really, but Revengeance get special mention for bringing to life everyone’s dreams of playing as a cyborg ninja we’ve been holding since we first saw Gray Fox fifteen years ago.
Assassin’s Creed 1
Asscreed 1 was the game that made me go “this is next gen” “you can climb on every windowsill and handhold, how are they doing this!!?” The unique historical setting, the way every assassination target was a real figure who actually died under mysterious circumstances, and the assassination missions, lord the assassination missions! Gathering all the info beforehand and planning out your approach was so cool, later they’d tell you exactly what to do and if you stray the game will shout “NO THAT’S NOT WHAT HAPPENED” and restart. I rag on them a lot but I don’t even dislike the sequels, I’m just sad because they could be so, so much more. I honestly thought Assassin’s Creed was going to be the next Metal Gear.
Nothing else comes to mind right but there’s still plenty of gen to go! GTA, Dark Souls 2, they haven’t even announced the next Persona, I’m in no rush the end this gen just yet.*looks worryingly at increasingly loud and hot PS3*
Well, this game did come out during this console generation. I first played Persona 4 though a pirated undub version of the game (US version with Japanese audio). I loved the game so much that I bought an original copy when I finished it. This started a trend where I would hunt down all those wonderful games I chose to pirate in the past. I just can't get enough of Persona 4. I played the game, read some of the manga, watched the anime, watched the whole story mode of Arena on YouTube, read all of Hiimdaisy's comics and I'm still not sick of it. As a lover of RPGs, this game and Megami Tensei as a whole filled the void I had after playing Final Fantasy XIII. While I'm one of those people who didn't think FFXIII was a piece of shit, the game did serve as a reminder to me that my favourite RPG series isn't going to stay strong forever.
Bayonetta has a special place in my heart because it made me realize just how rewarding it is to play games on hard. Now, I always try to challenge myself on any game that I play. After my first playthrough, I tried to completely do away with the whole slow down time mechanic and mastered the combat system. I got my first platinum trophy in this game. I did almost everything you could possibly do in it. Then my PS3 broke and I lost my save file...
Metal Gear Solid 4
This was the game that made me go "Wow. So this is next gen." For half a year, I had nothing to play but this game. I pretty sure my multiple playthroughs also had damaging effects to the old CRT TV I used to play games on.
Nine Hours, Nine Persons, Nine Doors
I still use this game as a proof that you don't need state of the art graphics or EMOTIONS in order to have good storytelling in games. This has so far been the ONLY story I've ever encountered that cannot be told using another storytelling medium. It fully takes advantage of the fact that it's a videogame and that you're experiencing this story using your DS. I can't explain it further without spoiling the big twist at the end. I'm still amazed whenever I think about this game and analyze its story, how every little plot detail just made sense and how certain events did or did not happen because of the choices you made in the game.
Phoenix Wright: Ace Attorney
I played this series last year so it still counts. Loved the characters. Loved the story. Loved the music. The movie was kind of nice. I still remember the enthusiasm I had for the first game, playing it alone in my room, reading all the dialogue out loud while making silly voices for all the characters.
This game is so stupid. The story is so clichéd, predictable and takes itself way too seriously. The combat is incredibly janky. The hostess minigame is the dumbest thing ever. The guys who play pool at the bar are a bunch of cheating bastards. You can prevent a guy from committing suicide by throwing him off a building. I absolutely love it. I can't wait to play the next one. I HOPE YOU'RE LISTENING, SEGA.
I think Skyla is cute.
Batman: Arkham Asylum
I was not a fan of Batman or DC prior to playing this game. I used to like Marvel more because of their flashy costumes and superpowers. Asylum changed all that and got me into comic books again. To me, the ending really cemented how cool and awesome Batman was compared to the rest of us. To me, the player, the entire game was such a fun ride. I loved the combat system and I really got engrossed in the universe and its colourful characters. The game was full of memorable experiences. But to Batman, he just saw it as nothing more than yet another night of fighting crime as he nonchalantly leaves the island on his Batplane.
The final boss of this game is one of my favourite boss battles this gen because of how triumphant I felt when I beat it. Most of the game felt like such a power trip with your uncanny ability to rocket slide across the entire stage and slow down time. It was so humbling and equally frustrating to then square off against two guys who have the same tricks as you do and outclass you in every way possible. Another notable thing about this game is how it convinced someone like me to play a shooter. I even finished it on hard, which means a lot to me who struggled through the first half of Killzone 2 on the easiest difficulty setting.
My most memorable experience with the Portal series was when we watched this one guy in our class playing the game and had absolutely no clue on what to do and how the game worked. So we sat through the entire first game with him, telling him what to do, teaching him the different techniques, giving the solutions to all the puzzles and trying our hardest to explain to him how all of this makes f*king sense.
I didn't spend a whole lot of time compiling this list, but these are the first 10 that came to mind.
Super Meat Boy
I grew up on platformers, and I consider Super Meat Boy to be the absolute pinnacle of the genre. Tons of levels, spot-on controls and a brilliant difficulty curve. There are no "tutorials" in this game, merely playing it organically teaches you new mechanics and techniques. Plus it has leaderboards for all of the 300+ levels.
This is my latest jam; been playing it nearly non-stop for the last year. I love games like this that get more and more interesting as your skill level increases. There are no experience points or unlockable armor that make the game easier - you just have to get fucking better. Randomized levels/enemies/equipment keep every playthrough different, and that's what truly keeps me coming back. Discovering hidden stages and secrets make my heart swell. Also, leaderboards.
This one looks to be on a lot of people's lists, and it deserves to be. I'm usually the type of gamer that appreciates gameplay over story, but the writing and tone of Portal 2 are just too good. GLaDOS and Cave Johnson are some of the best videogame characters of all time. Plus, y'know, solving puzzles with cubes and switches and portals is pretty fun, too.
Gears of War 3
I've been a fan of the whole Gears of War trilogy, but Gears of War 3 was the only one that I had little-to-no complaints about. The campaign was fun, for what it was, but the variety of multiplayer and co-op modes are what have kept me playing for over two years. I'm a big fan of the ribbon and medal system, which rewards you after each match for achieving various milestones. There are a ton of maps and plenty of satisfying weapons. It's the sort of game I would have made if I was in control of a game studio when I was 12. Love it.
In a sea of military and sci-fi first person shooters, Bulletstorm truly stands out. It's Skillshot system was absolutely brilliant. Not only did it minimize the importance of the headshot (a crutch for almost all FPS games), but it encouraged me to switch weapons all the time. The leash was also an important part of what made Bulletstorm so special. I got completely obsessed with Echoes mode, once again, because leaderboards.
Super Mario Galaxy 2
The first Super Mario Galaxy was brilliant, but I had no idea that Nintendo could top themselves. They did. It's almost unbelievable that the Wii could produce these breathtaking visuals and the Wii remote/nunchuck worked flawlessly. My cheeks would hurt when I played this game because of how big I was smiling the whole time.
The Binding of Isaac
This game is nowhere near perfect. It has tons of issues - framerate, balance problems, some questionable art. But it's amazing. The way items stack on top of one another, transforming little Isaac into a crazy mutant each game, is fantastic. It's not an easy game, but it's so satisfying. From the sound of it, Rebirth will fix all the problems of the original, as well as add a bunch of new content (items, enemies and levels) and give the game a more consistent, 16-bit sprite look. I cannot fucking wait.
Tekken Tag Tournament 2
I've been playing Tekken for well over a decade and the release of TTT2 made me so happy. Every character is back, the online code is really solid and the customization options give you a lot of freedom. It's everything I've ever wanted from a Tekken game. I wish more people played it because Namco has done everything right here. Capcom should be taking notes.
Red Dead Redemption
The best open world game. Period. If there was any doubt at all, Undead Nightmare is one of the best DLC add-ons I've ever played.
Mark of the Ninja
Stealth games have never been this much fun. They managed to remove all the frustration from typical stealth games that rely on trial and error by giving you all the tools you need to understand and take advantage of your enemies and environment. I've never felt more like a ninja, not that I know what that really feels like. Hiding bodies, setting off traps and slashing throats has never felt more satisfying.
Honorable mentions: Deus Ex: Human Revolution, FEZ, Dead Space 2, Trials Evolution
[Level 2: Human]
I'm not sure if I can come up with a "Top 10" list just yet, but I'll name a few.
In no particular order:
Halo 3 (Xbox 360)
RAGE (Playstation 3)
The Legend of Zelda: Skyward Sword (Wii)
Resident Evil 4: Wii Edition (Wii)
The Elder Scrolls IV: Oblivion (Xbox 360)
Prey (Xbox 360)
Metroid Prime 3: Corruption (Wii)
EDIT - Also,
Last edited by Hinesmdc2; 09-17-2013 at 02:14 AM.
In no order:
Metal Gear Solid 4
Batman: Arkham Asylum
Final Fantasy XIII-2
Red Dead Redemption
BioShock/BioShock 2/BioShock Infinite
Mass Effect 2
Call Of Duty 4: Modern Warfare
Dead Or Alive 4
Yes, I know that's 12 entries and two of those are multiple games together. The BioShocks and Portals get combined because I see and play them as continuous sequences rather than as separate games. If you have to start taking one of them away then the ones left become weaker.
And there's 12 because I'm not cutting it down to 10. Swivel on it.
Most shouldn't need explanation or have been detailed by others. DOA4 and Viva Piñata are super fun; XIII-2 contains the best writing and characterisation of any JRPG, though of course nobody will accept it because sod-all people outside of Japan bought it.
I keep wanting to come back and revise my list because the criteria for half my choices was "If I played it for more than 20 hours I must have really liked it" which I don't think is a very good criteria for determining a "Top 10" game. I mean, I played Borderlands for well over 20 hours but I really don't have that many of the specific "memories" I usually associate with some of my favorite games like Bulletstorm or Left 4 Dead.
Yeah. I want to revise my list as well. It has a severe lack of Metal Gear Rising.
Also, I played FFXIII for 75 hours. I must have really liked it.