You can fly later in the game.
You can fly later in the game.
It took me an hour, almost. I didn't have the thingy that makes it easier to catch them.
Any tips for managing party members would be much appreciated – the AI in this game really isn't the best! Currently, I have Ester ‘programmed’ to heal and Swaine stacked up with my most durable familiars, but the pair of them don’t seem to do anything and need micro-managing to survive any challenging encounter. Boss fights are proving to be an absolute nightmare (I’m really struggling with the giant squid thingy). Anyone else have similar problems?
Don't bother micro-managing. Give Oliver a good healing familiar and try to deal with things as they come up.
Also, level up like a son-of-a-bitch.
http://www.gamefaqs.com/boards/99801...witch/65530824
There you go. I used this guide to get my team together and didn't have that many problems. But I also did almost every optional quest, so I'd recommend doing that. And whatever you go, get the puss. The pirate puss is the best!
I'm in a love/hate relationship with this game at the present. I put it down due to how janky the battle system is.
It's built with fast reaction and careful, meticulous planning in mind, but it all falls apart when you have to act, cancel the act, change characters, cancel their act, act for them, wait for their act to finish before changing back, then change and act with another character, wait for them to finish acting, oh, shit, there's a big attack, cancel the act, defend, change characters, never mind, he's killed two of the three characters because switching just seems to make the timer hit zero, resurrect the characters, waiting for the animation to finish for item usage, got hit, never mind, we're all dead, pay 10% of your money to come back and try again.
I swear, if the rest of the game wasn't as good as it was, I'd flip all the tables in their cafeteria.
So you use a provision. There's time it takes to use, time in which you cannot switch characters. Oddly enough, you're just simply not allowed to. During this time, the boss gets a hit on you, and kills you midway in the animation.
There's another 10% I'm paying to continue at the last arbitrary space I passed.
I'm not saying the game sucks, I like it quite a bit. But the combat system is utterly broken, and ill fits a game of this pedigree.
The combat system is the biggest draw back in this game for me. I would prefer either an outright classic menu system or a full arpg system, but this compromise seems inferior,, or at least unappealing.
You're not supposed to micro-manage. It's old school in the "just power through shit" way. For some folks that's bad. For me it works.
I'm not supposed to micro-manage, but I'm supposed to just charge headlong through some old bullshit, and not give a fuck that bosses are routinely kicking the asses of my other characters because no matter what tactical setting you have them on, they're dumber than a box of someone else's rocks. And, to add insult to injury, you can't amass a decent amount of money because the necessary restoratives cost an arm and a fucking leg, which means you'll most likely spend anywhere in the range of $2000 to keep your party alive in a major fight, only to lose and get your entire purse docked by 10%.
Fuck. That. Shit.
It has made what is by all rights a beautiful, charming and entirely enjoyable game almost unplayable.
For you. For me it was perfectly manageable. My characters rarely died, and the few times they did I had skills to bring them back. I think I was only wiped out once, and it was right after the start. Didn't even grind too much.
Yeah, I never had a problem with my characters dying until that end boss. Fuck that dick neck.
Argh, I really need to play this game. I'm such a huge studio ghibli fan.
Why is it I have always wanted a PS3 but have always ended up with an Xbox.
To me the final boss was boring as shit, It was my fault really, because I grinded a lot. I was at a point that the monsters in the palaca would run away from me.
I'm really disappointed.
I love the streamlining of having a big star that tells me where to go next. I love the way side quests are tracked. The look of the game can be charming a lot of the time, but I really felt like it didn't have personality.
The ending really confused me. I have no idea where the pig king, gun man, blondie, or drippy go at the end of the adventure. They just disappeared. What really bothered me is the lack of resolution for the main quest. A non-reveal halfway through the game was all that was ever resolved. A single line of dialog at the end didn't work for me. I was confused as to who or what Pea was.
I still want to go back and finish side quests and fight optional bosses, but I don't know if I really want to. I spent a hundred hours in this game. Eighty of those hours, I liked.