I'll give it a week or two, no harm waiting to play.
I feel the same. Doesn't hurt I've already put at least 30 hours into the game. I played that early beta (pre-steam) non stop for a few weeks and at least an hour of the steam version every week.
New update tomorrow! So my wife caught the flu on thursday and was bed ridden until today, pretty much. While taking care of her, I finally had the chance to really delve into this game. Dear fuckening monkey god, this is addicting. I've put in at least 20 hours, with my wife watching most of it and contributing 2 hours herself. So far I barely make it into the climate change, but it's because I always end up doing something stupid like deciding to provoke warrior spiders or swamp people without proper armor or HP or patience. I've completely avoided bees so far, so after I get a couple seed plots started, I'll work on making a bee/flower plot, too.
FUCK, I love this game.
Bees are really worth it. Just make a spear and attack the hive, run around a while, attack the hive and repeat until you break it.
Shit, so by the time I decide to finally get around to making a bee box and flower farm, it's the 20th day, and now I have to survive another 20 to receive any benefit. I wanna track down a Winter Koalafant, now...
Edit - Oh shit, the new update lets the map show trails/roads, tree locations (they're everywhere), and everything you've built. Pretty darn neat! Shit, now rabbits don't run blindly back to their holes if you're in the way, they make you chase them, like the Gobbler.
Edit 2 - Alright, so I died to a triple pack of flaming hounds, and was forced to start a new world. I've noticed even more changes! The UI seems smaller and the main tab is less cluttered, with each category showing many options that wouldn't be visible until you build science machines. The starting inventory has grown by 3 or 4 slots, but the backpack is locked until you research it. Catching rabbits is a real pain in the ass, and seemingly impossible unless you manage to trap it or have a ranged weapon.
Edit 3 - Whoa, spiders drop glands that heal! This is a fucking blessing! Torches can light things on fire with a simple right-click when equipped, instead of having to drop the icon onto the desired flammable object. Ash is now in the game, and it's created when things other than trees are burned (trees still make charcoal). There is at least one new recipe that calls for ash to make a healing salve. YUS!
Edit 4 - Picking up stackable foods boost its longevity before spoiling by about 10-15%, which is a huge relief when you're carrying around a huge pile of seeds since the beginning of game. Spiders seem more aggressive, attacking during the day when you're on their 'creep'.
Edit 5 - I think things spoil a bit faster to compensate for this new change. Still, I'd rather be able to manually restore things than watch them slowly rot without anything to do about it. I just stumbled upon a Touch Stone, which is surrounded by four pig heads on a stick... evidently, if I die, I get resurrected there for the low cost of some sanity! Sweet!!!
Last edited by Arttemis; 03-26-2013 at 07:00 PM.