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Thread: Darker Souls!!!

  1. #121
    [Level 8: Skynet] Vahnati's Avatar
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    Or a shriveled head, or a luminous parasite... xD

    Based on the concept art, I can tell you at least that the creatures are going to be quite creepy, couldn't say for the locations though. The only one I saw was of a very old, half-reclaimed by nature building.

  2. #122
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  3. #123
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    falsenipple's Avatar
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    That is good! HAHAHAHAHAHA!

  4. #124
    [Level 8: Skynet] Vahnati's Avatar
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    I can't believe he didn't capitalize on ALL those golden BS opportunities... that's some serious self control.

  5. #125
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    Hector Garfria's Avatar
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  6. #126
    [Level 8: Skynet] Vahnati's Avatar
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    Oh what a pro. Interesting and yet little known fact, only the coolest of kids pvp at 387 and such.

  7. #127
    [Level 8: Skynet]
    Guy Gamer's Avatar
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    Quote Originally Posted by Hector Garfria View Post
    That was fucking great.

  8. #128
    [Level 5: Mech]
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    That video is ridiculous. The most I've done is camping corners in the Tomb of Giants and Sparta kicking people down

    EDIT: Maybe it won't be so bad with actual servers, but I really hate getting roll-backstabbed. If I open myself up to a backstab, sure, capitalize but having some tool just roll around abusing his host connection and backstabbing me FROM THE FRONT...well..yeah...no more of that please.
    Last edited by Konnery; 12-29-2012 at 01:48 AM.

  9. #129
    [Level 8: Skynet]
    Gorilla Gravy's Avatar
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    Looks great. I like how dark it is.

  10. #130
    I'm sceptical about the art direction and the way characters move and everything else. I'm sceptical about this game.

  11. #131
    [Level 7: Sentinel]
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    The art reminds me more of Demon's Souls than Dark Souls. But I like it.

  12. #132
    I'M AFRAID I'LL BE HURT AGAIN.

  13. #133
    Pwnd
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    "One of the first thing that we immediately tried to do was improve the graphical quality."

    That's great and all, but I need you guys to immediately try to improve that performance quality, know what I mean? I couldn't give a fuck about how many asshairs you can fit on a dude's butthole if the game is dropping down to 5 frames per second in some areas.

  14. #134
    SO MUCH GLITTER. SO SHINY. ALL THAT SHIT FLYING AROUND.

  15. #135
    [Level 7: Sentinel]
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    That lighting!! Holy shit! Torches with a functional gameplay use! Fuck yeah! I hope the enemies do more damage than that, though, shit.

    The level-based design over an open world is pretty hugely disappointing for me, still.

  16. #136
    I hope it's good, I honestly do.




    But I don't think it will be.

  17. #137
    [Level 7: Sentinel]
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    Victor don't be a Negative Nancy.

  18. #138
    I'll be whatever kind of Nancy I want, you ain't my mom.

  19. #139
    [Level 8: Skynet]
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    Quote Originally Posted by Arttemis View Post
    The level-based design over an open world is pretty hugely disappointing for me, still.
    Whoa, is that true? Boo. I thought the open world was one of the most interesting aspects of DkS. Finding shortcuts and alternative paths made the world feel real and whole.

  20. #140
    [Level 8: Skynet]
    Gorilla Gravy's Avatar
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    I heard it was open world, not level based.

    Love the red/orange & black/grey lighting/color scheme they've got going on.

    I always considered Demon's Souls a pseudo survival horror game due to its grim atmosphere. Dark Souls kind of killed that for me with it's bright setting.

    Hoping for a day/night cycle like where the dark becomes a big gameplay aspect like it is in Dragons Dogma.

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