Feasible, but I think it's too early to judge. Humans don't seem like they were much back then, and I don't think FromSoft would allow us to play as anything else. Maybe I'll watch the trailer again later and pay more attention, because I'm too tired now.
GF got me DS: Prepare to Die edition for my birthday. Ordered a wireless xbox 360 controller reciver the other day. Playing that game with a mouse and keyboard was probably one of the worst gaming experiences I've ever had.
If it's as enjoyable as Demon's Souls, this might be on my wish list
I don't mind linear. Most of the stages in Demon's Souls involved going from point A to B. I just want more creative/challenging bosses and world tendency back, or something of a similar effect. I like the idea that a game will punish you for sucking at it by making the game harder and taking half of your health. I like games with a contrarian sense of humor.
I think the bosses should be less like what they were in Dark Souls and more like an improved version of the bosses in Demon's Souls. In DaS, you just had to hit them and know their patterns a little. I want each boss to have a different mechanic.
I think the best bosses force you to change how you play the game. A good Souls boss should shove you out of your comfort zone so that you have to learn unexplored aspects of the game's mechanics in order to overcome the challenge.