It's so easy to farm souls in Demon's too. I agree guys, Demon's Souls was baby as fuck. The Storm Shrine after you kill the Adjudicator, you can farm the reapers in the next area, suicide, collect your body and rinse and repeat. And when that doesn't reap enough souls, then go to the final area and harvest storm rays.
I'm so glad I didn't play demon's souls first, then I'd have this weird ass attachment to it thinking it was harder when in reality it was the first game I played in this style, which is always going to be harder the first time you play it. Dark Souls being more or the less the same game with improvements would of course seem easier to people who played the first game and can think in Souls' frame of mind.
Remember those times you could get 400% damage boost in Demon's Souls? I wish Dark Souls was that easy.
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Remember that time by 2/3rds of the game you had more than enough Moon Grass to run 3 playthroughs with?
Good thing Dark Souls tethered us with Estus Flasks to stop that soft-served ice cream shit.
Remember that time World Tendency was the biggest gimmick ever? Want white for a random run through and for easy first area during NG+? Kill bosses. Want black tendency for farming? Die a lot in human form.
I found that Dark Souls was pretty pathetic with the amount of difficulty it offered. I stacked endurance and vitality on my first playthrough and was rather amazed by how many bosses I could steamroll through by just holding up my shield. It was like the entire concept just baffled them. Doing that a lot of the bosses in Demon's Souls was a death sentence.
Sure Demon's has exploits, but that doesn't detract from it. Dark Souls has them too. I have replayed Demon's recently and didn't think it was half as hard as I had before, but the visuals are still there, the characters are still there and the amazingly creepy undertones are there as well.
Right, and Dark has two great weapons that literally don't require and soul investment (while everything that competes with them does); get the req. and spend the everything else (5k) on whatever you want.
Oh shit, one side boss that was intentionally easy. When the game has two NPC's(and another one that is suggested to be after the same thing) that seek the rite of passage but end up undead and you get it easy-peasy, it was supposed to show the player how much progress they made since the beginning of the game when NPC's were an issue.
I guess we should chastise a game for even trying to get the player to reflect.