So I've spent the last hour or so in practice mode with Durga, tinkering and fucking around with my main juggle from tonight. Without getting into the boring ass specifics of each individual move and string and how they're moved around, I'll just put it like this:
I've come up with about 4 different variations of this juggle. The longest one, requiring the most precision with the most moving parts, is the weakest. The shortest one, with the easiest timing restrictions, the easiest spacing restrictions, and with the fewest amount of varying moves, will 100% anyone at Level 1 with the Destroyer ability equipped (it does about 90-95% without it).
Some food for thought when trying to form your own juggles.
I still haven't looked at the co-op mode. It's almost redundant to have one. Somehow the gameplay seems cooperative even when everyone's fighting each other. I have yet to see anyone, anywhere, complain about losing. The majority opinion seems to be "even when I was getting beat it was awesome".
Winning is still pretty great though, obviously. Heh. Also, I'm pretty sure Rev's air combos should be outlawed by the Geneva Convention. Shit was ruthless last night. Imma need to develop counter-strategies for those.
My only "complaint" is getting locked into a cluster fuck, but even then it's a minor frustration more than anything. 2+ people coming at you fast enough that your only means of escape are spamming 360s every second can get aggravating but it's much more satisfying when you deal with em.
Also, have yet to find a use for the charge up heavy attacks skill. Have yet to find a situation/character than can take advantage during combos to even make it worth it.
The only time I use the charge attacks are when I knock someone down and they go flying back. If they don't roll out of it, I some times get it primed, but I swear a running kick attack has higher priority in some instances.
There's definitely a crowd control/pack hunting dynamic to this game. My preference thus far is to circle around the periphery of the cluster fuck while picking off the weak and wounded. I especially like rolling up behind people with back throws because then it's basically a stealth attack. Seems less than honorable but then again there's no honor in getting ganged up on either.
As far as the abilities I haven't studied them well enough to know the effects of each. Been using Destroyer because it's one of the only ones I have so far, plus it sounds like it would do something effective. Looked it up just now and yeah, all regular combo damage +20% looks pretty good to me.
Aaand I like charge attacks when the other guy is at a medium distance, just outside regular striking range. You can really catch people off guard with that if you don't use it too often. Sasha can go almost completely across the screen with hers, not sure about the others though.
Sasha's back throw is my favorite move so far, where she brings that giant snowflake guillotine down on the back of their neck. It's brutal and beautiful at the same time. That's some proper Viking shit right there.
...well damn. My first instinct was google, didn't think to look in the game itself. Le Derp you guys.
On another note regarding apparent brain misfires, this story is the most Segatastic Japscattery I've seen in ages. I just did the match where Leo fights Nikolai, finished it, then went to the next mission of Free. I was kinda apprehensive when I saw the description mention allies, because it would have been cheesy as hell if Nik showed up again after what had just taken place. But oh no, our Most Glorious Developer of Game had a different narrative in mind.
Friggin' Max shows up again only this time he's shaved his beard and changed into a much nicer, cleaner outfit. We beat down da guys and right before I strike the finishing blow on Killer Croc's cracked out uncle, Max pulls a Space Jesus and teleports away in little blips of light. We returned to the asskicking in progress as Leo sunk the Iron Fist into Uncle Croc's head, and victory blood stained its way across the screen.