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Thread: PS4 & Vita

  1. #41
    THE MR.E BIRD
    Tarvu's Avatar
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    As this is the most legitimate PlayStation 4 thread, bump bump motherfucker.

  2. #42
    Eurgh, I'll wait for the games to appear before getting excited.

  3. #43
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    All you need to know is Uncharted 4. Suck it.

  4. #44
    Wait, the game's subtitle is 'Suck it.'?

  5. #45
    THE MR.E BIRD
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    That would be an improvement in Uncharted's appeal to me.

    Neither Sony or Microsoft can sway me with first party franchises after the latter killed off the two I loved in this generation, but if PS4 is backwards compatible I'll have good reason to be interested in it just to catch up on what I missed.

    And play Warhawk. I know I would.

    Quote Originally Posted by Panzadolphin56 View Post
    Eurgh, I'll wait for the games to appear before getting excited.
    Games... excite you?

  6. #46
    More than hardware.

    I want to see what interesting things they do with it.

  7. #47
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    The controller alone sounds pretty exciting. I'm definitely intrigued.

  8. #48
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    Quote Originally Posted by Panzadolphin56 View Post
    More than hardware.

    I want to see what interesting things they do with it.
    Do you want to see what I can do with my hardware?

  9. #49
    Sure, put a PS4 sticker on it first though.

  10. #50
    There are probably seventy or eighty PS3 and PS2 games I still want to play. I don't want or need a new console yet, but I'll probably be in line at midnight for one anyway.

  11. #51
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    I'm really excited to see what, exactly, they plan to do with Gaikai.

  12. #52
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    Quote Originally Posted by thymeparadox View Post
    There are probably seventy or eighty PS3 and PS2 games I still want to play. I don't want or need a new console yet, but I'll probably be in line at midnight for one anyway.
    I'm right there with you. Still so many fucking games to play. It's exhausting.

  13. #53
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    If gaikai can get me access to current PC exclusives I would be so fucking happy. Otherwise it has no real value for me.

    - - - Updated - - -

    If gaikai can get me access to current PC exclusives I would be so fucking happy. Otherwise it has no real value for me.

  14. #54
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    Apparently next-gen will be all about super advanced lighting.

  15. #55
    Quote Originally Posted by Revuhlooshun View Post
    I think my main concern with Sony going forward (that nobody really seems to be talking about) is that they now look to be taking a similar approach that Nintendo and, more recently, Microsoft have been heading down by trying court casual consumers. Not that that's really a bad thing in and of itself (especially when there's money to be made in it), but as I look at these things like Wonder Book and PlayStation All-Stars, the more I become worried about where Sony's resources are being put in the future.
    That or timing. Sony have God of War Ascension, The Last of Us and Sly 4 ready to go in less than two months - what does that say about courting casuals?

    Going into this generation, I was very excited about what Microsoft had to offer, especially when it came to games. Here's a blast from the past:



    This used to be plastered on a lot of Xbox games. Dead Rising, Lost Planet, Ace Combat, Tales of Vesperia. The Xbox had a library in its early days that really stood apart from Sony's, especially while Sony was still struggling to erect some big-name sellers (and also had a lot of its heavy-hitters like DMC jumping on the multi-platform ship).

    The only reason I own an Xbox right now is because they offer a superior online service. The days I see that yellow sticker underneath factory sealed plastic have become sparse in number. Somewhere along the way, Microsoft began devoting more of its dollars into developing an overall casual strategy with the Kinect as its spearhead and less to either developing and publishing titles traditional publishers may be wary of, be they first party or third party. People argue that exclusives don't matter, but I tend to think much higher standards are applied to exclusives (especially if they're published by the first party) since they're being relied upon to sell systems -- they have to be top notch; too much money is banking on it. But I don't think it's a secret to anyone that the list of exclusives coming out on the 360 these last few years certainly pales in comparison to the lists of 5 or 6 years ago. There's only so much money a company can spend, only so finite a budget. If you start spending in one direction that focuses on casual markets and Kinect gimmicks, that's going to take away from the budget that's used to produce and procure AAA exclusives.
    It began way sooner than that.

    Microsofts exclusives slowing to a crawl has nothing to do with catering to casuals, and everything to do with this.



    Did you hear that level of applause? It was at that moment that Microsoft realised they didn't need to have games Sony didn't, they just needed to make sure Sony didn't have games they didn't. Their strategy went from excelling, to just being the ubiquitous console. They stopped pursuing interesting new ideas, preferring either guaranteed money makers (Alan Wake was already 3 years along at that point).

    They aren't not making exclusives because their resources are directed elsewhere, they're not making exclusives because they're counting on people defaulting to an Xbox because they think it has better online, or cause other people already have it, or whatever.

  16. #56
    Quote Originally Posted by Revuhlooshun View Post
    I think my main concern with Sony going forward (that nobody really seems to be talking about) is that they now look to be taking a similar approach that Nintendo and, more recently, Microsoft have been heading down by trying court casual consumers. Not that that's really a bad thing in and of itself (especially when there's money to be made in it), but as I look at these things like Wonder Book and PlayStation All-Stars, the more I become worried about where Sony's resources are being put in the future.
    That or timing. Sony have God of War Ascension, The Last of Us and Sly 4 ready to go in less than two months - what does that say about courting casuals?

    Going into this generation, I was very excited about what Microsoft had to offer, especially when it came to games. Here's a blast from the past:



    This used to be plastered on a lot of Xbox games. Dead Rising, Lost Planet, Ace Combat, Tales of Vesperia. The Xbox had a library in its early days that really stood apart from Sony's, especially while Sony was still struggling to erect some big-name sellers (and also had a lot of its heavy-hitters like DMC jumping on the multi-platform ship).

    The only reason I own an Xbox right now is because they offer a superior online service. The days I see that yellow sticker underneath factory sealed plastic have become sparse in number. Somewhere along the way, Microsoft began devoting more of its dollars into developing an overall casual strategy with the Kinect as its spearhead and less to either developing and publishing titles traditional publishers may be wary of, be they first party or third party. People argue that exclusives don't matter, but I tend to think much higher standards are applied to exclusives (especially if they're published by the first party) since they're being relied upon to sell systems -- they have to be top notch; too much money is banking on it. But I don't think it's a secret to anyone that the list of exclusives coming out on the 360 these last few years certainly pales in comparison to the lists of 5 or 6 years ago. There's only so much money a company can spend, only so finite a budget. If you start spending in one direction that focuses on casual markets and Kinect gimmicks, that's going to take away from the budget that's used to produce and procure AAA exclusives.
    It began way sooner than that.

    Microsofts exclusives slowing to a crawl has nothing to do with catering to casuals, and everything to do with this.



    Did you hear that level of applause? It was at that moment that Microsoft realised they didn't need to have games Sony didn't, they just needed to make sure Sony didn't have games they didn't. Their strategy went from excelling, to just being the ubiquitous console. They stopped pursuing interesting new ideas, preferring either guaranteed money makers (Alan Wake was already 3 years along at that point).

    They aren't not making exclusives because their resources are directed elsewhere, they're not making exclusives because they're counting on people defaulting to an Xbox because they think it has better online, or cause other people already have it, or whatever.

  17. #57
    This may get a little rambly, so apologies if so...

    Anyways, I think there's something not enough gamers are factoring in when talking about what they expect from the next Playstation. Sony is currently losing money at an alarming rate. They've lost around 90% of their net worth from ten years ago, and have been posting annual losses year in year out for ages. They used to be worth around $120 billion. They're now worth something like $17 billion. Most of those losses come from their TV department, but the huge losses accrued developing the PS3 and the Vita cannot have helped any.

    Yes, Sony are currently making a profit in each PS3 sold. That doesn't change the fact that they sank billions into developing and selling the console, and they will not have broken even on that yet. Even worse, whatever profit their gaming department might be making on the PS3 is going to be swiftly spent again on the losses currently being run up by the Vita. If Sony wants to stop making losses, they need to make like Nintendo, and make their next console profitable from day one.

    Look at it like this: Sony have tried three times now to try and lead the market by investing in high-end, expensive technology. Each time, it hasn't worked for them. The PSP was supposed to be a behemoth compared to the DS, yet it got outsold by something like 3:1. The PS3 was supposed to be the high end system of this generation, yet it got handily outsold by the Wii, and only very recently managed to claw any sales over the 360. The Vita was an attempt to retry the high-end handheld approach of the Vita, full of spanky tech and console level graphics, and it's currently tanking hard. Compare this to their most succesful consoles- the PS1 and PS2 were far and away the least powerful consoles of their respective generations, yet they were also the most popular, and being comparatively cheap to produce compared to the competition, they made Sony a shit-ton of money.

    I think this is the approach Sony is going to take for the PS4. Well no, I don't. I think this is the approach Sony needs to take for the PS4, if it wants to avoid clocking up yet more losses to add to its already shaky-looking financials. They simply cannot afford to risk a huge amount of money on a high-end console that has to be sold at a loss. They've tried that three times and it didn't work for them, while the competition made huge amounts of money selling vastly cheaper hardware. Shareholders notice things like this, and they're going to be holding Sony to task and wanting to know why they aren't trying that approach instead.

    That doesn't mean the PS4 is going to be somekind of new Wii. It'll still be more powerful than the PS3 by quite a margin, I imagine. But I don't think it's going to be the huge hardware leap many people think it is. The rumours we've been hearing, as well as the documents leaked by the AMD employees not too long ago, put the console as having a mid-range GPU and an A10/A8 APU. Decent, but nothing to make PC gamers quake in their boots.

    I'm not saying it's going to be a bad console. Far from it. If developers get to work on some good games for the system, it'll be a fan-fucking-tastic console. But I really don't think it's going to be the hardware brute the PS3 was, and if it is,I really don't think that's going to do Sony's annual profits any good at all. I could be wrong, but if the engineers at Sony have any common sense, they're going to want to scale back the tech-porn, and make something that's easy to turn an actual profit on.

    Just my two cents.

  18. #58
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    Quote Originally Posted by TitusGroan View Post
    Just my two cents.
    That's more like your 12 dollars. But well thought out, nonetheless.

  19. #59
    Quote Originally Posted by PappaDukes View Post
    That's more like your 12 dollars. But well thought out, nonetheless.
    Shit... concise was never a strong point of mine.

  20. #60
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    I complain about not being able to afford a gaming PC but I guarantee you I'll find a way to afford a PS4.

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