I think my main concern with Sony going forward (that nobody really seems to be talking about) is that they now look to be taking a similar approach that Nintendo and, more recently, Microsoft have been heading down by trying court casual consumers. Not that that's really a bad thing in and of itself (especially when there's money to be made in it), but as I look at these things like Wonder Book and PlayStation All-Stars, the more I become worried about where Sony's resources are being put in the future.
Going into this generation, I was very excited about what Microsoft had to offer, especially when it came to games. Here's a blast from the past:
This used to be plastered on a lot of Xbox games. Dead Rising, Lost Planet, Ace Combat, Tales of Vesperia. The Xbox had a library in its early days that really stood apart from Sony's, especially while Sony was still struggling to erect some big-name sellers (and also had a lot of its heavy-hitters like DMC jumping on the multi-platform ship).
The only reason I own an Xbox right now is because they offer a superior online service. The days I see that yellow sticker underneath factory sealed plastic have become sparse in number. Somewhere along the way, Microsoft began devoting more of its dollars into developing an overall casual strategy with the Kinect as its spearhead and less to either developing and publishing titles traditional publishers may be wary of, be they first party or third party. People argue that exclusives don't matter, but I tend to think much higher standards are applied to exclusives (especially if they're published by the first party) since they're being relied upon to sell systems -- they have to be top notch; too much money is banking on it. But I don't think it's a secret to anyone that the list of exclusives coming out on the 360 these last few years certainly pales in comparison to the lists of 5 or 6 years ago. There's only so much money a company can spend, only so finite a budget. If you start spending in one direction that focuses on casual markets and Kinect gimmicks, that's going to take away from the budget that's used to produce and procure AAA exclusives.
It's all just pure fucking guesses, but I have this sinking feeling in the pit of my stomach that Sony is heading in a direction that focuses less on quality and more on mass appeal (especially when they have burgeoning production costs to make up for at the beginning of the cycle). Which is a real shame, since I really do look at my PS3 right now as the thing I go to when I actually want to play games. If I want to be bombed with advertisements and then watch Hulu (or play online with friends without having to eat a serving of bullshit), I go to my Xbox. It seems like Sony is looking to change that equation by eliminating that distinction, or at least hopes to start moving in that direction (because we still do have games like The Last of Us that show Sony hasn't given up for the time being on spending money for new IPs).
All we've really confirmed is that (1) it exists and (2) they bought Gaikai so that's more likely to be baked into PS4 than PS3. They can pretty much bake all backwards compatibility into any new console with that tech by making you re-buy all your old games ;D
Now that could make for a long-ass generation, no? I mean, if the system can't keep up with the requirements of more graphically intense games, they could could always just make it cloud-based.