The Tales series and many, many other jRPG series make me hesitant for a common reason: They have battle systems lacking in depth or challenge, while at the same time expecting you to fight constantly. I've played and finished most of Tales of Legendia and about 1/2 of Abyss, and I like the story well enough but am just bored when fighting. You don't really need to apply any kind of real strategy from what I've experienced. I just do the same one or two combos forever until I fight a boss, and at that point I do have to strategize a little because I'm underleveled (because I'm not having fun battling so I don't seek it out), and so the boss battles are only strategic because now they last FOREVER because I do no damage and I need to keep going a long time.
The reason I like games from Atlus is they tend to have more varied combat. Even when they're not terribly challenging they do at least require you to think about what you're doing. There's a constant stimulation there, so the grinding doesn't feel as much like a grind. It feels like I'm playing an actual GAME.
In my mind there's a lot of games that are really lacking the game part. So many companies want interactive stories that they neglect to try and seriously stimulate the player. I was playing Infamous 2 not too long ago, as it was free. Moving around was actually pretty enjoyable as Cole. Cool powers, lots of freedom of movement. Sweet. Was anything else enjoyable about it? Nah, not really. Run around and shoot bad guys with electricity. Awesome, that got old fast. Games like Spider-Man 2 and Gravity Rush are nice in that they realize it's more of a playground than anything else, so the story makes almost no attempt to jump in unless you choose.
Lots of games these days have this sense of false grandeur that everybody loves super simplistic mechanics and we want to do the same thing almost mindlessly just to see a story unfold. Not everyone's like that.