Don't worry, Dex, if I'm running it I'll keep it very close to the rules we're used to. May nab CB's Bodyguard idea though, since it's awesome. We'll see how numbers go and if it's viable instead of a Witch.
Definitely won't be able to swing two games with my end of semester looming, but if I get murdalized by robots, count me in (though keep in mind, my participation would be relatively limited this time around).
That's how I felt about the Team Fortress game in particular. I don't know anything beyond the bare basics of the game, so I mostly just skimmed the fluff for my name and looked for the updated roster at the bottom.
There's really not much to know about Team Fortress 2 past the bare basics. I suppose there are a lot of character interactions that you would only get from actually playing it (Spies vs. Engineers, Pyros vs. Spies, Heavy + Medic, et cetera). I suppose it's a good thing that the TF2 mechanics were entirely divorced from the theme. You didn't need to know anything about TF2 to have any sort of advantage with that game.
Well the mechanics are divorced from the current game, and the Supernatural game too. It's just variations of known roles relabeled to fit.
Certain fluffs are more interesting and certain ones are less so to each individual. Just depends on what any given person is more prone to nerd out over.
I feel like the fluff is necessary, even if everybody doesn't read it. It's there for those who want it and helps tie things together, and easily skipped for those who don't care.
On that note, the last few games I've done I wound up not doing a lot of fluff due to games dragging and by the time it was time to post things I was tired. For this one I'm doing things a little bit differently and preparing some fluff in advance with "fill in the blanks" stuff.