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  1. #12761
    Honkey Kong

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    Oct 2006
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    "It's not just a girl, it's about a time and a place"
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    Love Cupid. Keep it. If no Cupid get rid of the Lovers.

  2. #12762
    Bringer of Truth

    Join Date
    Feb 2007
    Location
    Kansas City, MO
    Posts
    15,912
    I do think they go hand in hand: no cupid no lovers.

    If we get 15+, keep Cupid & Lovers in. Otherwise take them out.

    It's too much to have going on against the villagers, especially when you throw in two "free kill "roles.

  3. #12763
    [Level 6: Robot]

    Join Date
    Mar 2012
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    1,479
    Quote Originally Posted by ClownBaby View Post
    I do think they go hand in hand: no cupid no lovers.

    If we get 15+, keep Cupid & Lovers in. Otherwise take them out.

    It's too much to have going on against the villagers, especially when you throw in two "free kill "roles.
    Agreed, also congrats bout the car and new place - I always wished I lived with one of my mates before shacking up with the missus, would've been awesome.

  4. #12764
    Beast Master

    Join Date
    Nov 2007
    Location
    Brooklyn Park, MN
    Posts
    29,570
    I love cupid, but if Dex is moderating and not playing there's really no point to having the role in play.

  5. #12765
    Bringer of Truth

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    Feb 2007
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    Kansas City, MO
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    Quote Originally Posted by ZombiePlatypus View Post
    I love cupid, but if Dex is moderating and not playing there's really no point to having the role in play.
    Also this.

  6. #12766
    Keep cupid and the lovers. Makes the game more interesting and helps balance the teams.

  7. #12767
    Wolf Master

    Join Date
    Jun 2006
    Location
    Phoenix, AZ
    Posts
    7,861
    I don't think it balances well with the low number of players we've had for the last few games. More often than not it's two Villagers, and it gives the Werewolves a free double-kill. With more players I'd consider it.

  8. #12768
    Beast Master

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    Nov 2007
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    Brooklyn Park, MN
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    It gives the wolves a free double kill... and the wolves are still losing. Take that away and they'll super lose.

  9. #12769
    Bringer of Truth

    Join Date
    Feb 2007
    Location
    Kansas City, MO
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    15,912
    So, mostly moved into my new apartment. Mostly enough that this is "home" now. Feels good. But internet is up and working fine so I'm still down.

    I don't like Cupid/Lovers with the smaller team numbers.

  10. #12770
    Honkey Kong

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    Oct 2006
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    "It's not just a girl, it's about a time and a place"
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    The lovers are fine as long as there is a Cupid and a Witch.

  11. #12771
    Quote Originally Posted by ZombiePlatypus View Post
    It gives the wolves a free double kill... and the wolves are still losing. Take that away and they'll super lose.
    ^^

    Balance.

  12. #12772
    Wolf Master

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    Jun 2006
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    Phoenix, AZ
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    7,861
    Quote Originally Posted by ZombiePlatypus View Post
    It gives the wolves a free double kill... and the wolves are still losing. Take that away and they'll super lose.
    That's still because the Witch is really powerful with such small numbers. I'm thinking of getting rid of them both.

  13. #12773
    Quote Originally Posted by Dexter345 View Post
    That's still because the Witch is really powerful with such small numbers. I'm thinking of getting rid of them both.
    What makes you think the witch is really powerful?

  14. #12774
    [Level 6: Robot]

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    Mar 2012
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    To be fair The witch last game (Bizarro) won it for the villagers as he avoided his own death with one potion and killed a wolf with the other.

  15. #12775
    Wolf Master

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    Jun 2006
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    Phoenix, AZ
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    The Witch can prevent a Werewolf attack one time, AND he learns that person was attacked (so he is probably a Villager), AND he can kill at will. It can swing the game two full days worth of events all at once. It's just too good for an 8 player game.

    In that respect, I can see how it's balanced with Cupid, because that usually gives the Werewolves a bonus day worth of kills, but with both in play, it makes a short game even shorter, and any unfortunate enough to be plain Villagers have almost nothing to go off of for deduction's sake.

    The quick games are nice because they are quick, but they are really all about the powers, and if you have none, you can hardly influence anything.

  16. #12776
    Bringer of Truth

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    Feb 2007
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    Kansas City, MO
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    The Witch is insanely powerful. I still think if it's in the game it should get to use one potion or the other, not both.

  17. #12777
    Honkey Kong

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    Oct 2006
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    "It's not just a girl, it's about a time and a place"
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    Unless you got a plan to make everyone talk this time around the game has to revolve around powers as little deduction is to be had.

  18. #12778
    Wolf Master

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    Jun 2006
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    Phoenix, AZ
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    I look at it the other way. If we have fewer powers to rely on, then there should be more discussion, because talking is the best chance the Villagers have.

  19. #12779
    Beast Master

    Join Date
    Nov 2007
    Location
    Brooklyn Park, MN
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    29,570
    *should

    We know who we're playing with, and only a little over half will actually say anything.

  20. #12780
    [Level 6: Robot]

    Join Date
    Mar 2012
    Posts
    1,479
    Less will make people talk, if the moderator takes no shit and zaps quiet players when needed we could have a decent game running.

 

 

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