Deep Roads.
Meepo.
Deep Roads.
Meepo.
It's good if you've never played the original; if you've played the original, then it's like watching a reenactment of the birth of Jesus Christ performed by lobotomized crackheads--this seems to be the recurring divide. Never once have I found someone who played the original first and thought that the remake was better.
In my opinion.
I'm sure someone will prove me wrong in 3, 2, 1...
Well it's no surprise to learn that Hideo Kojima suffers from Alan Moore syndrome. It's a rare condition suffered by writers when their work is so awesome that it makes later adaptations look like absolute trash. The dropkicking of a missile can almost be forgiven but I wouldn't be surprised if they did something even sillier, like make Otacon his nephew or some shit.
0.5...
There were just some really weird details that got changed around, and a big problem for me was the voice acting. Psycho Mantis doesn't cut the shit once he's on his deathbed anymore, and Gray Fox doesn't sound like the tormented zombie that he is. I mean I know that it's difficult to get every single voice actor years later, but those two things stuck out the most for me. It's like they got transformed from unique, interesting, and well-performed characters to just run-of-the-mill videogame villains.
They at least kept the part where he moves the controller, right? It would be a travesty to cut that out. Sucks about the voice acting either way, that guy was great.
It's really just when they take his mask off. In the original, he stops with his evil guy voice and talks to you normally--he's letting his guard down, he's opening himself up, and he's completely vulnerable in his final moments in life. In the Twin Snakes, he keeps up the raspy asshole voice, which takes away a lot of the sincerity from the conversation.
Also, old school Snake doesn't overdo the voice. Hayter ups the raspiness to near-parody levels in the later games. By MGS4, it sounds like he's permanently choking on a cigar (though 3 isn't much better in that regard).
Huh. The way you described that makes me want to go back and play it again. It's been a decade probably, and I was likely in no frame of mind to appreciate the nuances at the time either. I barely even remember his back story, now that you mention it. It was just so long ago when I last watched that scene.
edit
Watched the first clip again after you added it to your post (thanks btw) but didn't care to see more than a few seconds of the latter. You know what bugs me? Being able to see Snake's eyes. Takes too much mystique away from the character. He looks a little too kawaii in the newer version.
When Snake did a somersault off a missile, it pretty much killed my interest in playing further. He does a crazy amount of acrobatics for a highly trained soldier, later on; something he doesn't do at all in the original MGS (and not necessarily because of hardware limitations).
For me, that took away most of what MGS was about. Snake was just a man at odds with this heroic myth. By making him do crazy shit in the cutscenes, it really took away his vulnerability - which is something Kojima loves to explore with both Snake and Big Boss.
I liked it better when he actually looked like a synthetic man. Because that's what he is, both literally and figuratively. He's a video game character whose origin story involves him having been produced as a clone.
...and for comparison;
For me, it diminishes the process of humanization when he's so visibly human to begin with. His relationships lose the Roy Batty element. This bothers me more than the missile issue, although they're ultimately two symptoms of the same disease. They made the mistake of emphasizing style over substance, and the original depiction makes him appear superhuman in a much more subtle fashion.
There's also the matter of the new move set breaking the game.
The Syndicate FPS.
So what if they turned Syndicate into an FPS game? It was a damn good shooter! If EA hadn't screwed it over it could have been a lot more successful.
It was a decent shooter, damn good is a bit of a stretch. If it hadn't of been so focused on being a 'product' and was given a bit more creative freedom it might've done a lot better.
The God of War series. Sure, it's mostly "Press Square to Win," but damnit, I love it regardless. The first 30 minutes of II qualifies as one of my favorite game moments of all time.