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Thread: Dragon's Dogma

  1. #81
    [Level 7: Sentinel]
    Arttemis's Avatar
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    I'm waiting for a GotY edition. If none is announced by its second year of release, I'll just get it cheap.

    It looks fantastic, though. The best thing from Capcom since Dead Rising 2, IMO.

  2. #82
    Same really, plus climbing monsters does sound really cool.

  3. #83
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    I'm considering buying this game as I've run out of games to play until Assassins 3 comes out. Does anyone know the best way to describe the game? Is it third person? What games would you compare it to?

  4. #84
    Pwnd
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    I would compare it to a muddy, blurry, choppy Monster Hunter with a lot of the fun gutted out as you hike along the same dirt path back and forth for hours on end with no sense of direction whatsoever and a quest list that completely lacks any sort of coherent organization.

    But some people enjoy it.

  5. #85
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    It's third person and has a similar feel to Dark Souls, but combat and movement feel a little more energetic. You can kinda hack away like in a Ninja Gaiden game without worrying about stamina. The boss battles are exciting, you can climb up large enemies and stab them in weak spots. You get companions called Pawns that fight alongside you, and they can travel to other people's games and earn exp and gear when you're offline. You can mix and match which kinds of guys to bring, like a mage and a ranger to complement your fighter.

    I haven't gotten too far in the game, but it seems like a lot of walking back and forth between towns, fighting monsters along the way. Lotta smashing crates and finding hidden stuff behind trees. The quests haven't been very interesting thus far, just a lot of "escort this guy to town" or "go kill 5 of this monster." There's a ton of DLC that's probably also shitty, but I'm never buying it.

    I'd say picking it up for $30 or less would be your best bet. It's fun, but a little disappointing for me.

  6. #86
    [Level 4: Cyborg] RinseWashRepeat's Avatar
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    It's also really fucking hard and tells you very little. Be prepared to look through a few online guides, die and shout at your telly.

    Having said that, I've given it some time, about 3 hours, and now I'm enjoying it.

  7. #87
    [Level 1: Fresh Meat] PocketAsian's Avatar
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    I have just recently started playing the game and it seems pretty cool. I like the free roam, climbing monsters, and it has a decent variety in character customizations. I does lack the mission organization and when you are playing during night time in the game it can get pretty hard to see.

  8. #88
    [Level 3: Humanoid] arglactable's Avatar
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    I have mostly enjoyed it because I love western-style RPGs, but it has plenty of problems.

    Very poor difficulty curve, often going down one side of a fork in the road will get you instantaneously murdered and going the other you will encounter complete pansies. The classes are poorly balance to the point that some of them are pretty much worthless. The quests are all completely bland, forgettable, and often pointless. It just got to a point where I couldn't be bothered to do them any more (the main story quests are about as bland as the side quests). There is a pretty minimal amount of equipment available which often results in using the same shit for hours upon hours. The combat is pretty loose and doesn't really allow you to use your skill to turn the tide in an uneven battle (of which there are MANY).

    The game has a lot of potential, especially in its unique approach to social gaming, which is why I am actually pretty happy that it is likely going to get a sequel. However, on its own it is quite a flawed experience in my opinion.

  9. #89
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    So for the sequel, make story quests unique and varied, even the difficulty disparity in adjacent zones, and tighten the combat a bit, then you're food for a sequel?

  10. #90
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    Quote Originally Posted by Arttemis View Post
    So for the sequel, make story quests unique and varied, even the difficulty disparity in adjacent zones, and tighten the combat a bit, then you're food for a sequel?
    The main thing the sequel needs to improve on, for me, is the story. Everything was just so bland. I'm not sure if the "Dark Arisen" DLC thing is a good sign, as that also sounds a little generic. Streamline the menus and inventory screens, tweak the combat a tiny bit, and offer some more compelling quests and it's a definite buy for me.

  11. #91
    [Level 3: Humanoid] arglactable's Avatar
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    Honestly, the story issue is pretty consistent with this particular variety of RPG. Bethesda games (which appear to be a large inspiration here) have long had passable-at-best story and repetitive quest structures. Divinity 2 is another example, though it has tons of other problems. I think that the forgettable story would be a bit more forgivable if it had a solid base of mechanics or an interesting world to carry it as Skyrim did. Unfortunately, it's an example of a game with a decent number of quite good ideas, but a good deal fewer well-executed ones.

  12. #92
    [Level 2: Human] MBurdock's Avatar
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    Quote Originally Posted by arglactable View Post
    Very poor difficulty curve, often going down one side of a fork in the road will get you instantaneously murdered and going the other you will encounter complete pansies. The classes are poorly balance to the point that some of them are pretty much worthless. The quests are all completely bland, forgettable, and often pointless. It just got to a point where I couldn't be bothered to do them any more (the main story quests are about as bland as the side quests). There is a pretty minimal amount of equipment available which often results in using the same shit for hours upon hours. The combat is pretty loose and doesn't really allow you to use your skill to turn the tide in an uneven battle (of which there are MANY).
    The difficulty curve is perfect. The world is what it is and you need to find a place to go that's safe for your team. Right from the get-go, you have enough rift crystals to get pawns that are several levels higher than you and who will actually provide advice on where is safe and what you need.

    The classes seem pretty balanced to me. More importantly, you actually need a variety of classes in your party to make the tough fights work. The variety in the classes is what gives it replay value, in my opinion. You can cast from a distance, switch up long-range and melee, go fast melee, go slow, play defensive, even ditch your party and play it as a solo stealth game.

    The quests are bland. No argument there.

    I don't mind the minimal equipment and I really really like the upgrade system.

    You want a skill that can turn a battle? Ice against saurians, fire against goblins, holy against undead. A battle cry to draw aggro and then a few chained swings of a war hammer to thin the crowd. Some are obvious, some require creativity, but the skills are all useful and compared to other western-style RPGs and most other games I have played lately, the combat is tight.

  13. #93
    [Level 5: Mech] Scrustle's Avatar
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    I've been playing this game for a while and really enjoying it. It's not perfect of course, but it feels pretty fresh in terms of gameplay, if not in story. I hear the story gets interesting when you get late in the game though.

    The difficulty is kind of odd. When you begin the game it can be very hard, especially if you go where you're not supposed to, but once you level up a bit it becomes more reasonable. I admit though, that I switched it to easy mode to get past that hump and I haven't bothered to turn it off yet. I'm sure I'm a high enough level to manage without it (42) but I just don't see how it could make the game any more enjoyable at this point. The difficulty level is fine as it is for me and I don't care about being "teh hardcore" and subjecting myself to as much masochism as I can.

  14. #94
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    Every time I play this game I spend most of my time either micro-managing my groups gear or browsing for the perfect pawn.

  15. #95
    [Level 5: Mech] Pixielated's Avatar
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    I've been curious about Dragon's Dogma, but I seem to miss every sale I see on it

    Is there a decent chance of my pawns ever being recruited if I start soon or has that died down a lot?

  16. #96
    [Level 5: Mech] Scrustle's Avatar
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    It still seems pretty busy to me. You don't really get much from your pawns helping other players though. You might get a couple of useless items and a small amount of Rift Fragments, which isn't very useful either. The only thing you need Rift Fragments for is to hire pawns higher than your own level, which is usually not necessary. It doesn't really get that expensive unless you go way above your own level too.

  17. #97
    [Level 2: Human] Celi's Avatar
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    Quote Originally Posted by PocketAsian View Post
    I have just recently started playing the game and it seems pretty cool. I like the free roam, climbing monsters, and it has a decent variety in character customizations. I does lack the mission organization and when you are playing during night time in the game it can get pretty hard to see.
    For me, seeing a gameplay video where night was actually dark was what made me interested in this game to begin with. Most open-world games (that don't take place in cities where everything is lit enough anyway) turn everything bluish at night rather than actually getting dark. I don't know why, but I love only being able to see where my lantern's light can reach and vague silhouettes of everything further than that. Probably has something to do with me having a mild fear of the dark in real life.

  18. #98
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    Char Aznable's Avatar
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    Yeah, I think people are still playing the game and using pawns. I received a random friend request last week from some guy who liked my pawn, and I haven't touched the game in a few months.

  19. #99
    [Level 5: Mech] Pixielated's Avatar
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    I guess my worry about pawns is that with almost a year out, some types of pawns will be preferred over others and perhaps certain pawns that have been leveled up a bunch as well. I usually like to play some kind of archer or rogue so I figure I should make a warrior or mage my pawn.

  20. #100
    [Level 7: Sentinel]
    Char Aznable's Avatar
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    I think you'll be just fine, don't sweat the pawn stuff too much. I saw plenty of mages on there, but never had trouble finding any type of character that I needed at the time.

    I used the setup you mentioned, playing as a rogue and bringing along a huge warrior to draw enemy attacks and two mages (one with buffs/healing, one with destructive spells), and that worked out perfectly for me.

  21. 01-08-2013, 12:14 PM

  22. 01-08-2013, 01:01 PM

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