Far Cry 2 put you in a consistent and unforgiving world and didn't feel the need to have the player in a retarded power trip the whole game. The combat was unpredictable (I do not deny that the factions interacting and the greater variety of wildlife in 3 does add to this), but it wasn't always in your favor. The fire propagation took into account a bunch of different factors like winds speed and direction and was actually useful (plus your car would exploded if it fell 15 feet). It didn't have an OBNOXIOUS HUD in your face all of the time (this is especially bad at the beginning of FC3). The missions were only repetitive if you approached them the same way every time, which judging by most negative accounts most people did. The weapon attachments and more flexible load-out in 3 are an improvement, though it should have been more limiting, the fact that you can put a silencer on a sniper rifle is ridiculous and the only really "new" thing is the bow (which I enjoyed). The actual story of 2 is quite interesting, if the delivery is poor, where FC3's is a god-awful, over-the-top power fantasy about a self entitled prick rich kid who immediately turns into the biggest bad-ass ever because he's trapped on an island and his brother died. Yeah, the voice acting is well done and the (QTE-ridden)linear-as-fuck delivery is more cinematic, but the actual story is embarrassing As for the visuals, FC3 looks like one of those shitty mods for games that "fix" the graphics by upping the color saturation and the contrast. But I suppose the cartoonish palette really fits the cartoonish, ridiculous premise and execution of the entire game. The ending was incredibly predictable and the one point in the game where the fuck-wit main character gets a chance to redeem himself.