Let's be perfectly honest: Halo Matchmaking was in need of a revamp. Reach was fun but, personally, I found that Bungie's copy-paste multiplayer design was losing steam. Halo 2 had the best maps of any Halo game to date, but was plagued with the overpowered Battle Rifle and cheapness of the dual-wield Needlers; Halo 3 had, perhaps, the most balanced multiplayer and the best (and fairest) ranking system; Halo: Reach was good, but did nothing to evolve or revolutionize the formula; and, by the time Halo 4 was released, many of the maps were half-baked creative ideas made in Forge World.