"Spartan's never die" is the saying for them in-universe.
343i didn't even include drivable forklifts wtf
Also, someone's trying to make a list of all of Halo 4's shortcomings:
You can only be on 4 teams(compared to 8 in previous games).
You can't view the campaign terminals ingame; you must go to waypoint.
Can't hold the back button and move around at the same time.
Scrolling through players in the scoreboard is more difficult. Instead of holding back and using the right analog stick to move through them, you must use the d-pad.
The indicators for your teammates' statuses aren't as clear as they used to be. Teammates no longer show an X over their corpse. You can no longer tell if a teammate is shooting(yellow in previous games). When a teammate is being shot, their arrow flashes red faintly(compared to a strong orange in previous games).
[Added] Can't view which secondary weapon you're holding.
[Added] No longer shows an icon ingame to indicate who is talking.
Removed the ability to make any variant of CTF other than Multi-flag CTF. This means 1-Flag and Neutral Flag don't exist anymore. I don't think you can trick forge into getting them to work either, since 1-Flag needs the round to reset after a flag capture, and Neutral Flag will not spawn a flag marked as 'neutral' unless there is someone on a 'neutral' team.
Can't make it so you can drop the flag.
Can't disable sprint.
Can't turn off instant-respawn. It's off in CTF and Dominion, but is on in most(all?) other gametypes.
Respawn time is a mostly irrelevant setting with instant respawn time not being toggle-able.
Can't modify CTF to have to hold a button to pick up the flag.
Can't make assault how it used to be. If you use Grifball to make Assault, then you are able to throw the bomb around. You can play assault by swapping the flag capture points around, but that requires making a map specifically for "assault".
Removed Race, Territories, Stockpile, Headhunter, and Juggernaut. Some of these were removed because of redundance, but other than for territories, you can't make anything like them anymore. You can't make stockpile at all. You can't make headhunter at all. You can't make Juggernaut how it used to be. You can rig together a race gametype using KotH.
Can't modify Flood in any meaningful way. The flood are required to have their three base loadouts with thruster pack, promethean vision, and invis. They cannot use any weapons other than the flood sword.
Except for slayer, you can't modify how many points you get for doing certain things. For example, you can't set it so that kills count for points in a CTF game.
[Added] Weapons you place down on the map physically(without using the ordnance system) won't show up in some gametypes(slayer pro, infection), but they'll show up in others(infinity slayer, CTF). There is also no option to turn the 'weapons on map' setting on/off, unless you're messing with initial ordnance.
[Added] Can no longer create your own power-ups.
Can't use precision moving anymore(pushing the left thumbstick down in Reach)
Can't zoom in anymore.
When placing objects inside/near walls on Ravine(possibly on other maps), it will push the objects away, even when using coordinate editing.
When using magnets to align objects, sometimes the objects will not align properly and there will be a small but noticeable bump between them.
You can set objects to belong to teams 5 through 8, but those teams do not exist.
You can set objectives to belong to a neutral team, but no gametypes support it.
You can set 'symmetry=true/false' on objects, but there are no asymmetric gametypes.
[Added] Magnets can't snap to angles.
[Added] The 'reloading shift glitch' was not fixed. See here
You cannot view campaign or spartan ops replays.
[Added] Unable to view replays with friends.
[Added] In film clips, the announcer can no longer be heard.
Bad framerate lag on half of the maps, specifically Complex, Meltdown, Vortex, Exile, and Relay(not in matchmaking). Any map made entirely of forge pieces or uses a decent bit of forge pieces lags considerably in split-screen. The pre-made maps for Erosion and Ravine do not seem to lag.
The HUD is cluttered. In CTF, it still shows how far away you are from the flag. The icons that mark objectives are the same size as they are in full-screen. Icons for initial ordnance are the same size as they are in full-screen. Weapon reticles are the same size as they are in full-screen(even in 4-player split-screen). The icons for objectives never leave your screen; this means in Dominion, you always have all three points' icons on your screen. Medal names and how many points they're worth still show up.
Plasma grenades do not glow until you are very close to them.
[Added] In Spartan Ops, it won't let you view the week's episode claiming that you can't go in theater mode in split-screen.
[Added] Removed point scoring.
Hopefully the next title update'll fix most of this shit.
Just finished the campaign. Didn't get any achievements or the helmet because I didn't 'save and quit' on one level. Poo.
Very, very anti-climactic ending. It's quite obvious where the Chief/Cortana relationship is going. She's going to become human with the help of the Forerunners, and he's also going to become 'human' in the process (and he'll probably to remove his helmet -- symbolism sledgehammer). Awww.
Also, there wasn't nearly enough interaction between Chief and the Spartan IVs. Could have been interesting.
Legendary ending is kinda cool, though, however trite the narration is. Such a cocktease, too.
Overall, pretty boring campaign. Real shame. If it weren't for the mp, this'd be my most disappointing game of the year.
There's a sizeable chunk for Legendary, which I don't mind. If I wanted to get them all finding somebody who wanted to burn through that shit in co-op on Heroic might be hard.
I would have liked to see more Chief interaction with the Spartan-IVs, since to them he must be like the goddamn archetype for how awesome they should be.
I did like the ending shot of him going in for de-suiting. Supports what Rev was saying about how the next two will feature a lot of his part in human society. Maybe we will see his face. I hope it is Michael Fassbender.
The last level was anti-climactic as hell. Like, there was no fucking climax. You ran around fighting too many goddamn knights, did some shit then you got a quicktime event. I was hoping for some sort of Halo 2-like boss fight at least. Urgh.
I'm not so sure Cortana is returning, I don't really care. This trilogy has already gone up shit creek. This is Heroes post-season 1 territory.
The post-credits thing I saw (on Heroic) indicates more of the fucking same as the last trilogy in the next two games to me. Lame.
Post-season one? The game is nowhere near that bad.
SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERS POILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILERS POILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER
No, this will be the Cortana trilogy. She's definitely going to return. My guess is that it'll be some big reveal in the next game, like she's an unmasked antagonist or some shit. If they're wise, 343i will leave her out of 5, overtly at least.
"Press LT to plant grenade."
I'm playing 'Reclaimer' now. If vehicles are damaged when you get a checkpoint, you can just revert to the last save and have it fully repaired. Ha.
And they decided to remodel Longswords as Harrier jump jets or some shit. That section was shit too. Way too many retarded vehicle segments. Master Chief isn't even an ex-test pilot for Oni or whatever the player was meant to be in Reach.
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