I haven't played the Campaign yet, but I have no expectations to be blown away by it. Halo games aren't good because of a powerful narrative or engaging characters; they're good because of intelligently handled level and systems design. If you took Halo's core mechanics and put them in any kind of fictional setting, they would still hold up. The "puzzle combat" formula still works six games into the series because it's still more functionally interesting than most modern shooters.
So, it's gotta be a good game when my only gripe is people being stupid as shit right? First game I almost went negative in because of teammates, oy.
Gotta love thrusting backwards only to get stopped by some turd on your team just standing there and you get sniped in the face. Sad thing is it happened like 5 times in the same game. Got hit 3 times by a dude in a ghost and shoved right into the line of fire. Gotta love it.
Beat the campaign last night. Thought it was pretty good/entertaining. Had better pacing than Reach or 3, for sure. And props to 343 at least making me give some fraction of a shit about Chief and Cortana.
Yeah, I started the campaign last night and found it surprisingly fun. Maybe my perception has been skewed because I literally expected the worst or my taste cancer is just acting up, but I enjoyed it.
I'm probably going to give the campaign another run through this weekend (Legendary run probably) just to verify how I feel about the game, but honestly there wasn't a single mission in the game I openly disliked. Which hasn't happened to me in a Halo game since the original, because 2, 3, and Reach, all had at least one level I openly hated.