I didn't mind the driving in GTA IV, because I adapt in games. However, flying a fucking helicopter?? Fuck that noise. That was the hardest bullshit I have ever experienced in any game, ever.
Seriously? I thought GTA IV had pretty great handling for them, especially if you ever tried flying one on original Xbox (black and white buttons are not good for turning) or on PC (keyboards are not for flying).
I generally agree with that, though character movement with a keyboard does not render a game unplayable. There's really no way to make something like a Helicopter control in a comfortable and logical way using one.
I'mma double post because I'm awful and can't be arsed to edit.
I thought flying with WSAD+Numpad worked great. When it comes it aiming and shooting while flying it does get complicated, but not any more complicated than it is with a controller (I've beaten IV on both PC and PS3 and Episodes on PS3)
Isn't Steam working on a new piece of hardware that bridges the gap of the keyboard's many buttons and mouse's precision with controller's analog movement and ergonomic button placements? I will build a kickass HTPC the second that's released so I can play PC games on my living room TV from the comfort of my couch.
Yeah, aiming doesn't really bother me that much either. I play console games exclusively on my living room HDTV now since I don't have a small and powerful enough computer to hook up there; I'm used to traditional controllers. That said, if Steam can successfully create that controller type, I hope it becomes a new standard for all games, regardless of the platform. I'd love to be able to play shooters from my couch with mouse-like aiming precision... but without a mouse... and still keep all the controller ergonomics and movement precision.