He loves one shot longshot downs and pistol dropping people in 5 shots.
What can he say, loves that stupidityness of host power.
"U GUISE HAWST DEN"
No one cares enough.
Not even trying to hide his deep racism anymore.
I lol'd @ "deep racism"
There's hole otha lebels?
Also, don't get Dead Island at any price. Way too fucking long for what it is. I was pushing myself so hard just to finish it. Rental at best.
I just started Dark Souls, and I now see what people have been going nuts about all this time. The game has a vibe all its own, it's a really unique experience and a fun challenge. Japanese as fuck, in terms of game design.
I want to play Dark Souls at some point but the dedication required puts it on the back-burner.
But serioulsy, fuck Dead Island. Great scenery, cool idea, but at 50% completion I was already bored to tears. It was so repetitive and the last 10% to full completion was hours of gameplay. This is after I stopped doing any bullshit side fetch-quests, which is funny because that is what all of the quests in the game are, fetch quests. 15-25hrs of it. Oh, and don't think that leveling up is going to help you, because the enemies level up right there with you. Even with all your perks from leveling up, a couple of "infected" undead can get a couple of cheap attacks in on you and you're dead. Not to mention you will easily run out of momentum just kicking them to keep them at bay to take a swing, because all attacks except for the kick can be interrupted.
It's a fucking insult to think the developers/publisher thought this game was ever worth $60.
Did you use the analog stick melee stuff? I saw that described in a Giant Bomb video, and it seemed like an awesome idea that would make combat more involved in games like this and Left 4 Dead. From what I heard, they removed an item duping glitch that made things much more bearable. But yeah, fetch quests kinda suck all the momentum out of a game. I think I remember the game shipping with a TON of glitches and shit, too, which is an added insult.
I tried the analog stuff. They lied, it was not intuitive at all. Think of using a Wii controller the size of a mini-dick with a .000001:1 ratio on the movements. Considering how easy it is to get attacked and have your inputs nullified, anything but the standard layout was retarded. It's funny because the game is piss-easy for the most part, but then later on they decide to throw the super-fast and almost invincible-before-they-hit-you-first "infected" at you in groups of 3-6. 1-2 with a pack of 6-8 undead and maybe a "thug" undead is fine because the others can be dealt with while gauging your momentum. The infected are the worst enemy in the game because any more than 2 and you will waste all of your power just trying to kick them off, and it takes a good bit to recharge enough to do anything as fast as those fuckers are. Except for the rare times they gave a thug-undead the speed of an infected. Yes, they are actually called "thugs".
Packin' dem thug nuts.
... the last third of DI really is horrible piece of retarded, boring shit though. Even more retarded than collecting juice boxes for some asshole during a ZOMBIE APOCALYPSE, or... the opening song. Ugh.
I played gears last night. It was glorious.
"So you want me to go to a gas station(which is full of supplies) and grab two cases of juice?"
I hated the intro song too, but the developers seemed to think it was glorious because they wanted to show that intro every time you turned the game on.
"sumthin sumthin jibba jabba ooga booga WHO DO YOU VOODOO BITCH"
I'm down to play tonight.
I'll be on around 9:30-10.
I don't care, I'm not planning to show up on your peak hours, you can put a straw in my ass and suck my dookie out racist scum.
Cool so I'll see you then.
Yeah I can't wait, you sick reprobate
Not gonna make it tonight. Shit came up. Chalk it up to Whitey lying as usual.