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  1. #1

  2. #2
    [Level 6: Robot]

    Join Date
    Dec 2008
    Location
    San Diego.
    Posts
    1,463
    Thanks?
    GTFO?

    You are a horrible person Mr. Belts?

  3. #3
    [Level 4: Cyborg]

    Join Date
    Feb 2009
    Posts
    113
    While at work, I started thinking about River City Ransom. It's a rare example of a relatively good action game with statistics and level-building. The player has to learn the basic beat-em-up mechanics to survive. To succeed at the game, it's crucial to purchase items in order to improve the main character's abilities.

    That said, I wouldn't mind seeing a few action/RPG games which use this basic concept (where action and building stats are both important). Anyone think this could work? Has it been done elsewhere?

  4. #4
    Wolf Master

    Join Date
    Jun 2006
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    Phoenix, AZ
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    7,863
    Quote Originally Posted by caddyalan View Post
    While at work, I started thinking about River City Ransom. It's a rare example of a relatively good action game with statistics and level-building. The player has to learn the basic beat-em-up mechanics to survive. To succeed at the game, it's crucial to purchase items in order to improve the main character's abilities.

    That said, I wouldn't mind seeing a few action/RPG games which use this basic concept (where action and building stats are both important). Anyone think this could work? Has it been done elsewhere?
    Apparently Borderlands should be something like that.

  5. #5
    [Level 5: Mech]

    Join Date
    Aug 2009
    Location
    Rocket Town
    Posts
    428
    The RPG set-up in Valkyria Chronicles is excellent, that I agree. The scouts, however, spoiled me due to their long running range, which, coupled with commands that increase endurance...that was the only thing that made the game too easy for me.

  6. 02-19-2010, 09:46 PM

 

 

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