You are a horrible person Mr. Belts?
While at work, I started thinking about River City Ransom. It's a rare example of a relatively good action game with statistics and level-building. The player has to learn the basic beat-em-up mechanics to survive. To succeed at the game, it's crucial to purchase items in order to improve the main character's abilities.
That said, I wouldn't mind seeing a few action/RPG games which use this basic concept (where action and building stats are both important). Anyone think this could work? Has it been done elsewhere?
The RPG set-up in Valkyria Chronicles is excellent, that I agree. The scouts, however, spoiled me due to their long running range, which, coupled with commands that increase endurance...that was the only thing that made the game too easy for me.