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		<title><![CDATA[Destructoid Forums - Contests, Crowdsourcing, & Charity Fundraisers]]></title>
		<link>http://forum.destructoid.com/</link>
		<description>Big money!  Big prizes!  I love it!</description>
		<language>en</language>
		<lastBuildDate>Sun, 19 May 2013 16:31:44 GMT</lastBuildDate>
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		<ttl>1440</ttl>
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			<url>http://forum.destructoid.com/images/styles/GamerGreen/misc/rss.png</url>
			<title><![CDATA[Destructoid Forums - Contests, Crowdsourcing, & Charity Fundraisers]]></title>
			<link>http://forum.destructoid.com/</link>
		</image>
		<item>
			<title>Angry Farmer - strategy game with PvP battles.</title>
			<link>http://forum.destructoid.com/showthread.php?29786-Angry-Farmer-strategy-game-with-PvP-battles&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 12:40:14 GMT</pubDate>
			<description>We launched on Kickstater and asking for your help and support. 
 
 
I will be very grateful  if you share our game with motivational words for your...</description>
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<div>We launched on Kickstater and asking for your help and support.<br />
<br />
<br />
I will be very grateful  if you share our game with motivational words for your friends. This aid will be sufficent to project to get green light and become popular, and also hit the favorites  &quot;staff picks&quot; from the administration of Kickstarter.<br />
<br />
<br />
Please participate in the life of our project, support us and share success with us!<br />
Thank you in advance for responsiveness.<br />
<a href="http://www.kickstarter.com/projects/madsword/angry-farmer-real-time-strategy-cross-platform-soc" target="_blank">http://www.kickstarter.com/projects/...s-platform-soc</a><br />
<br />
<br />
<a href="http://www.kickstarter.com/projects/madsword/angry-farmer-real-time-strategy-cross-platform-soc" target="_blank"><img src="https://s3.amazonaws.com/ksr/projects/514059/photo-main.jpg?1368203947" border="0" alt="" /></a></div>


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			<category domain="http://forum.destructoid.com/forumdisplay.php?45-Contests-Crowdsourcing-amp-Charity-Fundraisers"><![CDATA[Contests, Crowdsourcing, & Charity Fundraisers]]></category>
			<dc:creator>MadSword</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29786-Angry-Farmer-strategy-game-with-PvP-battles</guid>
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			<title><![CDATA[New Indie 2D Fighting Game Beast's Fury Indiegogo NOW LIVE]]></title>
			<link>http://forum.destructoid.com/showthread.php?29641-New-Indie-2D-Fighting-Game-Beast-s-Fury-Indiegogo-NOW-LIVE&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 15:16:01 GMT</pubDate>
			<description><![CDATA[Image: http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-WhatIs_zps5e709c38.png  
 
Beast's Fury will be a 2D,...]]></description>
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<div><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-WhatIs_zps5e709c38.png" border="0" alt="" /><br />
<br />
Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!<br />
<br />
If you have any burning questions about the project, contact us anytime at beastsfury[at]gmail.com!<br />
<br />
In just 6 days we have raised $4500 if you cannot contribute please spread the word.<br />
<br />
OUR INDIEGOGO PAGE IS LIVE!!!<br />
<br />
CONTRIBUTE HERE: <a href="http://igg.me/at/BeastsFury/x/817888" target="_blank">http://igg.me/at/BeastsFury/x/817888</a><br />
<br />
YOUTUBE &gt;&gt;&gt; <a href="http://youtube.com/beastsfurygame" target="_blank">http://youtube.com/beastsfurygame</a> &lt;&lt;&lt;<br />
<br />
FACEBOOK &gt;&gt;&gt; <a href="http://facebook.com/beastsfury" target="_blank">http://facebook.com/beastsfury</a> &lt;&lt;&lt;<br />
<br />
<br />
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<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/cover3_zpsa5798184.jpg.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/cover3_zpsa5798184.jpg" border="0" alt="" /></a><br />
 <br />
<br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-Characters_zps04f8567b.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-Characters_zps04f8567b.png" border="0" alt="" /></a> <br />
<br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/MatildaWIP_zps1493a709.gif.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/MatildaWIP_zps1493a709.gif" border="0" alt="" /></a><br />
<br />
    Start with 8 playable characters.<br />
    Unlock 7 playable characters through story mode completion or input a code to unlock every single character from the start<br />
    Unique fighting styles for each character.<br />
    8 story-related battle stages.<br />
    15 character-themed battle stages.<br />
    3 epic boss battles during which each boss undergoes 3 progressively harder transformations.<br />
    Individual character theme songs.<br />
    Captivating boss battle music.<br />
    Beta release will include 2 stages and 3 characters: Vincent, Matilda, and Don.<br />
<br />
 <br />
<br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-GameFeatures_zps7955cf53.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-GameFeatures_zps7955cf53.png" border="0" alt="" /></a><br />
<br />
<b>Story Mode:</b> Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.<br />
<br />
<b>Arcade Mode:</b> Play a team of characters through regular matches, boss fights, and an ending sequence.<br />
<br />
<b>Versus Mode</b>: Test your skills in one-on-one combat mode against computer AI.<br />
<br />
<b>Local Mode:</b> Challenge a friend to versus mode on one console.<br />
<br />
<b>Online Mode:</b> Versus mode using <a href="http://ggpo.net/" target="_blank">http://ggpo.net/</a>.<br />
<br />
<b>Training Mode:</b> Practice combos and set ups.<br />
<br />
<b>Replay Feature:</b> Watch your online matches.<br />
<br />
 <br />
<br />
 <a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-Engine_zpsd5f8fbc1.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-Engine_zpsd5f8fbc1.png" border="0" alt="" /></a><br />
<br />
Our core engine is sourced from <a href="http://unity3d.com/" target="_blank">http://unity3d.com/</a><br />
<br />
 <br />
<br />
 <a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-Team_zps87ddeb31.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-Team_zps87ddeb31.png" border="0" alt="" /></a><br />
<br />
<b>Project Lead / Owner:</b> Ryhan is an avid gamer, and trained martial artist. He is the creator of Beast's Fury, and is fully dedicated to making his dream game a reality. He has been investing his life and finances into this project for over a year, and has been studying all the details related to the intricate programming, design, and skill that it takes to make a video game.<br />
<br />
<b>2D Artist:</b> Carlos Enrique is a professional illustrator with a vast portfolio of work and numerous clients worldwide. He specializes in heroic fantasy illustrations, comics and educational illustration for school textbooks. He was a long-standing active member of the staff of Illustrators for the trading card game &quot;Myths and Legends&quot;, Salo S.A. company.<br />
<br />
<b>2D Animator:</b> Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios. His projects range from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.<br />
<br />
<b>Programming:</b> Marco Arsenault aka Evil-Dog is the programmer.  He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game.  Since 2004, he has been making indie games such as the award winning &quot;Road of the Dead&quot; as well as the somewhat popular music game series, &quot;Punk-o-matic&quot;.  He has been running his own company, Evil-Dog Productions, for over 2 years.<br />
<br />
<b>Music / SFX:</b> Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios<br />
<br />
<b>Voice Actor / Writer / Editor:</b> Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories. Poesy has been an active member in developing the story, character designs, and concepts; including providing the voice for Odette.<br />
<br />
<b>Creative Design Lead:</b> Andrew Fein (Known Professionally as 40%FlashKick) breathes life into the characters and designs how they function within the game, and how the character balancing works. He's been playing professionally since 2009, and has since supported the FGC ever since. His fields of expertise is with dynamic combat systems.<br />
<br />
<b>Voice director:</b> Danielle McRae is a voice actress residing in Los Angeles, California. Some of her most notable credits have been in League of Legends as Karma the Enlightened One, World of Warcraft: Cataclysm as Hagara the Stormbinder, Dragon Nest as Sidel, SkullGirls as Painwheel a New Conglomerate Solider in Planetside 2, Jada in Battle High 2, and most recently, you can hear her in the video game &quot;Starcraft Universe: Chronicles of Fate: as the Adjutent and Captain Arley Sims!<br />
<br />
 <br />
<br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-ComboSystem_zps8aac96e5.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-ComboSystem_zps8aac96e5.png" border="0" alt="" /></a><br />
<br />
The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.<br />
<br />
Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.<br />
<br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/BeastsFury-KickstarterBanners-WhyFund_zpsdf7428ad.png.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/BeastsFury-KickstarterBanners-WhyFund_zpsdf7428ad.png" border="0" alt="" /></a><br />
<img src="http://i1201.photobucket.com/albums/bb348/DIG2088/BEASTS%20FURY/COST-BREAKDOWN-02-02.jpg" border="0" alt="" /><br />
<a href="http://s1282.photobucket.com/user/beastsfurystudios/media/FUNDING-GOALS-01_zps5b4b3b75.jpg.html" target="_blank"><img src="http://i1282.photobucket.com/albums/a539/beastsfurystudios/FUNDING-GOALS-01_zps5b4b3b75.jpg" border="0" alt="" /></a></div>


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			<category domain="http://forum.destructoid.com/forumdisplay.php?45-Contests-Crowdsourcing-amp-Charity-Fundraisers"><![CDATA[Contests, Crowdsourcing, & Charity Fundraisers]]></category>
			<dc:creator>beastsfury</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29641-New-Indie-2D-Fighting-Game-Beast-s-Fury-Indiegogo-NOW-LIVE</guid>
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			<title>Metro Last Light</title>
			<link>http://forum.destructoid.com/showthread.php?29578-Metro-Last-Light&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:57:03 GMT</pubDate>
			<description>Hey Everyone, 
 
 
I got a Press Review of Metro Last Light and I am here to share my thoughts/opinions and I included one hour of gameplay for your...</description>
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<div>Hey Everyone,<br />
<br />
<br />
I got a Press Review of Metro Last Light and I am here to share my thoughts/opinions and I included one hour of gameplay for your enjoyment<br />
<br />
<br />
I AM ALSO GIVING AWAY 3 COPIES OF THIS GAME :)<br />
<br />
<br />
<a href="https://www.youtube.com/watch?v=1zPqvVl2Tyg" target="_blank">https://www.youtube.com/watch?v=1zPqvVl2Tyg</a><br />
[yt]1zPqvVl2Tyg[/yt]<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/1zPqvVl2Tyg"></param><embed src="http://www.youtube.com/v/1zPqvVl2Tyg" type="application/x-shockwave-flash" width="425" height="350"></embed></object></div>


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			<category domain="http://forum.destructoid.com/forumdisplay.php?45-Contests-Crowdsourcing-amp-Charity-Fundraisers"><![CDATA[Contests, Crowdsourcing, & Charity Fundraisers]]></category>
			<dc:creator>nukemdukem</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29578-Metro-Last-Light</guid>
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			<title>TinyKeep - A 3D Multiplayer Dungeon Crawler with focus on AI (Kickstarting!)</title>
			<link>http://forum.destructoid.com/showthread.php?29496-TinyKeep-A-3D-Multiplayer-Dungeon-Crawler-with-focus-on-AI-(Kickstarting!)&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 17:59:45 GMT</pubDate>
			<description>Hi everyone, I have a Kickstarter project I would like to announce. 
 
 
A few days ago I launched a new project called TinyKeep, which is a 3D...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hi everyone, I have a Kickstarter project I would like to announce.<br />
<br />
<br />
A few days ago I launched a new project called TinyKeep, which is a 3D Multiplayer Dungeon Crawler game with big focus on intelligent monster AI. The game was quickly featured on Kickstarter's Staff Picks, but I'm still looking to boost my funding pledges.<br />
<br />
<br />
<a href="http://www.kickstarter.com/projects/phidinh/tinykeep" target="_blank">http://www.kickstarter.com/projects/phidinh/tinykeep</a><br />
<br />
<br />
<a href="http://www.kickstarter.com/projects/phidinh/tinykeep" target="_blank"><img src="http://tinykeep.com/images/tinykeep/video.png" border="0" alt="" /></a><br />
<br />
<br />
<img src="https://s3.amazonaws.com/ksr/assets/000/548/187/301eb5fd958ce21b72dcf17196fb2ceb_large.png?1367103323" border="0" alt="" /><br />
<img src="https://s3.amazonaws.com/ksr/assets/000/550/841/3789492991e6a5baf2e509e9c4c1a7f1_large.png?1367216287" border="0" alt="" /><br />
<img src="https://s3.amazonaws.com/ksr/assets/000/550/842/83aa6f2f803375056ce2d81516710802_large.png?1367216316" border="0" alt="" /><br />
<img src="https://s3.amazonaws.com/ksr/assets/000/550/843/4562192d5019d97072d0fd260c2dbca0_large.png?1367216338" border="0" alt="" /><br />
<img src="https://s3.amazonaws.com/ksr/assets/000/555/135/c4dc86342808f38abb67ac75e0cac817_large.png?1367351986" border="0" alt="" /><br />
<br />
<br />
I have also posted a somewhat technical article regarding procedural dungeon generation for the community:<br />
<a href="http://www.reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/" target="_blank">Procedural Dungeon Generation Algorithm Explained</a><br />
<br />
<br />
Hope you guys enjoy the concept - and are able to help spread the word!</div>


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			<category domain="http://forum.destructoid.com/forumdisplay.php?45-Contests-Crowdsourcing-amp-Charity-Fundraisers"><![CDATA[Contests, Crowdsourcing, & Charity Fundraisers]]></category>
			<dc:creator>phi6</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29496-TinyKeep-A-3D-Multiplayer-Dungeon-Crawler-with-focus-on-AI-(Kickstarting!)</guid>
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			<title>Low Poly Vehicle Pack Now Live</title>
			<link>http://forum.destructoid.com/showthread.php?29434-Low-Poly-Vehicle-Pack-Now-Live&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 04:52:00 GMT</pubDate>
			<description>Deleted due to decision to cancel campaign.</description>
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<div>Deleted due to decision to cancel campaign.</div>


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			<category domain="http://forum.destructoid.com/forumdisplay.php?45-Contests-Crowdsourcing-amp-Charity-Fundraisers"><![CDATA[Contests, Crowdsourcing, & Charity Fundraisers]]></category>
			<dc:creator>JamesArndt</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29434-Low-Poly-Vehicle-Pack-Now-Live</guid>
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			<title>Camelot Unchained</title>
			<link>http://forum.destructoid.com/showthread.php?29312-Camelot-Unchained&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 09:58:47 GMT</pubDate>
			<description><![CDATA[Hey guys, long time reader and first time posting :) Would like to tell you about a game I'd like to help get funded by spreading the word on it....]]></description>
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<div>Hey guys, long time reader and first time posting :) Would like to tell you about a game I'd like to help get funded by spreading the word on it. It's on kickstarter here <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained" target="_blank">http://www.kickstarter.com/projects/...elot-unchained</a> If any of you remember an mmo called DAoC this will be a blast from the past :)<br />
<br />
and here's some more info :)<br />
<br />
Here are some reasons you should at least check out Camelot Unchained. CSE have some extremely interesting ideas for what an MMORPG should be in the future and even if it doesn't fund I think you will see developers attempt to implement some of their ideas. They are self-publishing and are going to self-fund a large percentage of the game. I think these guys deserve some hype!<br />
<a href="http://www.kickstarter.com/projects/13861848/camelot-unchained" target="_blank">http://www.kickstarter.com/projects/...elot-unchained</a><br />
<br />
<br />
Tri-Realm RvR Only. Instead of being everything for everyone CSE is focusing on just the gamers that want the thrill of matching their wits against another human being. Team focused PvP will be the only way to progress. No 10 rats to kill or FedEx quests. A world with no creatures or NPCs though would be pretty boring so there will still be monsters and guards. And some of those monsters will need to be killed for crafting materials. So PvE will still be in the game, just not in the traditional Quest/Leveling sense. Beyond the three starting cities (one for each realm) all lands are contested.<br />
<a href="http://camelotunchained.com/en/foundational-principle-2-rvr-isnt-the-end-game-its-the-only-game/" target="_blank">http://camelotunchained.com/en/found...the-only-game/</a><br />
<br />
<br />
Crafter Class. CU will elevate the crafter from meer item generator to one of the main focuses of the game by actually having a crafting only class. All gear in the world will be player crafted (no loot drops) and customizable. Part engineer, part crafter - building traps for the enemy and constructing defenses on the battlefield. Crafters will also rebuild the world using Camelot Unchained's revolutionary Building System. <a href="http://camelotunchained.com/en/foundational-principle-7/" target="_blank">http://camelotunchained.com/en/found...l-principle-7/</a><br />
<br />
<br />
Building System. Part Minecraft, part Lego, Camelot Unchained will employ the use of 'cells' as the building blocks of the world. This will allow for true free-form building or you can use prefabs to speed up the process. Buildings will take time to build and will also take time to destroy. All buildings constructed in contested lands can be destroyed, deconstructed, or captured by the enemy. Rebuilding won't be as painful however because CU will allow blueprints to be created once buildings are finished.<br />
<br />
<br />
Part 1: <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192" target="_blank">http://www.kickstarter.com/projects/...d/posts/460192</a><br />
Part 2: <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/461225" target="_blank">http://www.kickstarter.com/projects/...d/posts/461225</a><br />
<br />
<br />
Importance of Housing. Camelot Unchained is a post-apocalyptic world and needs to be rebuilt. Through the use of the Building System, players will be able to literally build entire towns, wall them off, and dwell in them for as long as the enemy permits. Use a blueprint or prefabs to quickly erect your house or go for complete customization using cells. How close to the enemy realm are you willing to build? Building in RvR zones means crafters in RvR zones - anyone up for a game of hunt the lonely crafter?<br />
<br />
<br />
The Depths. Dark Age of Camelot blew up the MMORPG scene with it's unique RvR focused dungeon, Darkness Falls. Camelot Unchained will see it's spiritual successor in The Depths. A single labyrinth/dungeon zone with legendary forges, points of power, and exotic resources. Amazing new gameplay concepts like tower defense style elements, remote viewing through medieval 'cameras', player controlled NPC monsters and bosses, all contained within a 'living' Giger'esk dungeon.<br />
<br />
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<br />
<br />
Subreddit: /r/CamelotUnchained<br />
<br />
<br />
Mining: <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/459705" target="_blank">http://www.kickstarter.com/projects/...d/posts/459705</a><br />
Unchained Engine:<br />
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<br />
YouTube Channel: <a href="http://www.youtube.com/user/CityStateGames" target="_blank">http://www.youtube.com/user/CityStateGames</a><br />
Twitch Live Feeds: <a href="http://www.twitch.tv/citystategames/videos" target="_blank">http://www.twitch.tv/citystategames/videos</a><br />
Website: <a href="http://camelotunchained.com/en/" target="_blank">http://camelotunchained.com/en/</a><br />
Unofficial Wiki: <a href="http://camelotunchainedfaq.wikispaces.com/Camelot+Unchained+FAQ" target="_blank">http://camelotunchainedfaq.wikispaces.com/Camelot Unchained FAQ</a><br />
<br />
Thanks for reading! and hopefully funding!</div>


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			<dc:creator>Dav</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29312-Camelot-Unchained</guid>
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			<title>starbound!</title>
			<link>http://forum.destructoid.com/showthread.php?29241-starbound!&amp;goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 06:57:56 GMT</pubDate>
			<description><![CDATA[if you haven't heard already(no thanks to d-toid and it's poor coverage of this game) 
 
starbound is now doing preorders/crowd funding! weoo! 
...]]></description>
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<div>if you haven't heard already(no thanks to d-toid and it's poor coverage of this game)<br />
<br />
starbound is now doing preorders/crowd funding! weoo!<br />
<br />
they're up to like 820k now! with goals!<br />
<br />
<a href="http://playstarbound.com/store/" target="_blank">http://playstarbound.com/store/</a></div>


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			<dc:creator>Chris Shaw</dc:creator>
			<guid isPermaLink="true">http://forum.destructoid.com/showthread.php?29241-starbound!</guid>
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			<title>EpicRewind, video capture software for PC games, RAM RollingBuffer for instant-replay</title>
			<link>http://forum.destructoid.com/showthread.php?29240-EpicRewind-video-capture-software-for-PC-games-RAM-RollingBuffer-for-instant-replay&amp;goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 01:23:40 GMT</pubDate>
			<description><![CDATA[Hey all, I'm working on a tool to make immortalizing your pwnage of noobs a slightly easier process (that's the goal anyway): 
 
EpicRewind  is video...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey all, I'm working on a tool to make immortalizing your pwnage of noobs a slightly easier process (that's the goal anyway):<br />
<br />
<font color="#000000"><span style="font-family: Arial">EpicRewind  is video capture software that has a key differentiating feature: RAM  RollingBuffer mode. This works like an on-demand instant-replay: a game  is hooked and the video is continuously buffered in system RAM, when  something cool happens the user can save the buffer contents with the  press of a hotkey. So rather than saving video from your entire gaming  session you can just save the good stuff after it actually happens. In  addition, EpicRewind provides some nice performance benefits over  traditional capture software: video processing, encoding and writing to  disk only happen when you choose to save a video clip.  During video  buffering, the contents of the framebuffer are just being copied to  system memory X times per second based your specified capture FPS. </span></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">You can find more information about EpicRewind here on our website:</span></font><br />
<br />
<font color="#1155cc"><u><a href="http://epicrewind.com" target="_blank">http://epicrewind.com</a></u></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">&#8232;Key advantages of the RAM RollingBuffer:&#8232;&#8232;</span></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">-  You don't need to pre-plan a gaming video, you can just play the game  without thinking of the video at all. If something interesting happens  you can always choose to save it after it's happened.&#8232;</span></font><br />
<font color="#000000"><span style="font-family: Arial">-  Ideal for MMOs and Multiplayer games where 99% of the gameplay isn't  worth sharing and the interesting stuff can happen at unexpected  times.&#8232;&#8232;</span></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">Added benefits:</span></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">&#8232;&#8232;-  One of the best benefits is that it saves you time by eliminating the  need to dig through all your saved gameplay footage to find the good  stuff.&#8232;</span></font><br />
<font color="#000000"><span style="font-family: Arial">-  Saves disk space by not saving countless hours of video your just going  to throw away later, after you have spent the time to dig out the  highlights.&#8232;</span></font><br />
<font color="#000000"><span style="font-family: Arial">- More efficient use of system resources by not processing and encoding video the entire time your gaming.&#8232;&#8232;</span></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">We  are at the point now where we have a usable beta build and are looking  for more folks to try it out. If this sounds interesting to you feel  free to send me a PM and I’ll get you signed up, alternatively you can  also email me at:</span></font><br />
<br />
<a href="mailto:contact@epicrewind.com"><font color="#1155cc"><span style="font-family: Arial"><u>contact@epicrewind.com</u></span></font></a><br />
<br />
<font color="#000000"><span style="font-family: Arial">If you really like the idea, we've just launched a Kickstarter for the project here:</span></font><br />
<br />
<font color="#1155cc"><u><a href="http://www.kickstarter.com/projects/848170399/epicrewind" target="_blank">http://www.kickstarter.com/projects/...399/epicrewind</a></u></font><br />
<br />
<font color="#000000"><span style="font-family: Arial">Anyway, thanks for reading!</span></font><br />
<br />
Zugdud</div>


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			<dc:creator>Zugdud</dc:creator>
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